Update Gibs in… They act wonky and stick to why they hit but I don’t want to create a physical system beyond what I need right now
I am happy with it back to the list!
Update: Back at it tonight…. I am adding in collision detecting gibs… so the body explosions throw off chunks of meat… that is a must =)..
Click for a larger image……Amazing this is on a PHONE!… wow.. I am amazed how far technology has come in such a short time!
Looking through (and playing remember you can take over anything you own in Cursed Realms) the helmet of human medic. It still needs tweaks but I like it. Soldiers have much better optics then medics.
I need to finish those control graphics soon they really ruin the screen shot…
Where I spend a ton of my time working on cursed realms at home
Just need a fridge and a toilet for a seat
Tags: character development, dungeon keeper 2, fps, iPad, iphone, lineage, Mission Europa, rpg, shooter, syndicate, winner




February 26, 2013 at 12:58 am |
Looking SWEET. I can’t agree more with you, physical systems can lead to all sorts of complication, and in all truth, sticky guts sound both disgusting and amazing
February 26, 2013 at 8:59 am |
Thanks! Cursed Realms really is getting exponentially better with time invested as all games do at the end. It is having the intestinal fortitude to keep going and not ship a product before it has reached its peak -)
it did turn out kind of cool =) its sticks and shrinks away. it added a TON to the effects.