Pretty neat as this is
My kd-tree based collision system that works very well! Most checks only make a very few recursions before the collision solution is provided
Blue boxes represent the base bounding volume check a red box means a triangle check was made
Current to do list:
http://ryanmitchellgames.wikispaces.com/TO+DO+LIST
Here are the alphas ions eye sight levels
Pus Bucket eyesight:
IMP VIEW:
Cheap base turrent has poor range and detection.

Pus bucket







March 1, 2013 at 4:22 pm |
Now that’s what I’m taking about
!!!
March 2, 2013 at 12:48 am |
omg this looks amazing!!! I cant wait till it comes out! I just beat all of the sub-levels in necromancer rising (I got it to work) and am moving on to mission europa. Ima beat that game. I cant wait for this game out and make sure it doesnt come out to early! Keep up the good work Ryan! Ill buy it either the day it comes out or when I beat mission europa
March 2, 2013 at 2:31 am |
Thanks so much … Rocket fuel for the late nights … Cursed realms is eons ahead of my other projects
March 2, 2013 at 4:54 pm |
Seriously man!! It looks flipping awesome!!
March 2, 2013 at 5:02 pm |
Thanks!… it is getting fun to play too =),,, cannot wait for alpha!
Working today also…