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		<title>Creating an in game editor&#8230;</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/27/creating-an-in-game-editor/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/27/creating-an-in-game-editor/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 18:54:00 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4627</guid>
		<description><![CDATA[In all my experience the more in game editing and testing that can occur the better. It is like creating a sculpture. Would you rather due so by verbally telling a person what to do or would you like to get what you want by directly carving it. That is where I will be this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4627&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In all my experience the more in game editing and testing that can occur the better. It is like creating a sculpture. Would you rather due so by verbally telling a person what to do or would you like to get what you want by directly carving it. That is where I will be this weekend. Adding better tools to get level one DONE finally.. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>I updated the wiki to include the design for the final editor.<br />
<a href="http://ryanmitchellgames.wikispaces.com/--EditingLevel" title="http://ryanmitchellgames.wikispaces.com/--EditingLevel">http://ryanmitchellgames.wikispaces.com/&#8211;EditingLevel</a></p>
<p>P.S. No word back yet on any major issues in Mission Europa&#8230; good stuff =)</p>
<br />Filed under: <a href='http://ryanmitchellgames.wordpress.com/category/uncategorized/'>Uncategorized</a>  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/ryanmitchellgames.wordpress.com/4627/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/ryanmitchellgames.wordpress.com/4627/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/ryanmitchellgames.wordpress.com/4627/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/ryanmitchellgames.wordpress.com/4627/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/ryanmitchellgames.wordpress.com/4627/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/ryanmitchellgames.wordpress.com/4627/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/ryanmitchellgames.wordpress.com/4627/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/ryanmitchellgames.wordpress.com/4627/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/ryanmitchellgames.wordpress.com/4627/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/ryanmitchellgames.wordpress.com/4627/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/ryanmitchellgames.wordpress.com/4627/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/ryanmitchellgames.wordpress.com/4627/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/ryanmitchellgames.wordpress.com/4627/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/ryanmitchellgames.wordpress.com/4627/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4627&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Today a break from Mission Europa</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/26/today-a-break-from-mission-europa/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/26/today-a-break-from-mission-europa/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 14:42:04 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4616</guid>
		<description><![CDATA[Back To Cursed Realms&#8230; aaaahhhh That Mission Europa Jaunt made me really appreciate the new design and engine =) Back to cursed realms for fun! So far thanks to Doom and MrSpud all I have reported so far with mission Europa is a bug standing over a legendary relic that loops an effect and energy [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4616&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="text-align:center; display: block;"><a href="http://ryanmitchellgames.wordpress.com/2012/01/26/today-a-break-from-mission-europa/"><img src="http://img.youtube.com/vi/IRc2LFu4_9Q/2.jpg" alt="" /></a></span><br />
Back To Cursed Realms&#8230; aaaahhhh That Mission Europa Jaunt made me really appreciate the new design and engine =)</p>
<p>Back to cursed realms for fun! So far thanks to Doom and MrSpud all I have reported so far with mission Europa is a bug standing over a legendary relic that loops an effect and energy weapons sound effect bugs.. Both can wait for the next patch as stability is my number one huge concern <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . So that is actually pretty good news being the huge amount of surgery I did on mission Europa&#8217;s innards.<br />
  The problem with how I built Mission Europa&#8217;s engine is it started evolving on me. I stopped &#8220;designing code to solve issues and started brute forcing things. The next thing you know I have ballooned the code base and I would say more then half of the compiled code should be data driven design. In cursed realms I am 100 percent the opposite. I also wrote it to where everything has a sting based name and the entire running engi e can be logged in real time. I can inspect just certain items. The largest change is the serialization from a data tree I designed. Where all objects start from a database and then are serialized with their current state to a file or across the web. Bog differences also in the graphics as cursed realms is 100% next gen and OpenGL es 2.0. Cursed realms is all shader driven with no fixed function pipeline. That is what took the longest time. I had to write everything down to the trustful for the camera for it&#8217;s projection, view, and the model matrix. Any who things are looking good now and I will get a break from mind numbing debugging to work in that stage that is the most fun. The experimental stage! <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Happy Thursday all!</p>
<p>In jumping back into Cursed and upgrading to 5.0..OpenglEs 2.0 has had some changes aqlong the way in one of the million releases it seems I have not read&#8230;So now my light vectors and what not transforming into my shader are borken.. weird.. fun stuff.. But hopefully this will be the last time I have this big an update until launch 5.0 was a big change&#8230;. </p>
<p>Ahh I had an error that ios 4.x let by&#8230; I had glUniform4fv with a 4 for count when it should have been 1..</p>
<p>Note for other devs if your shaders work in 4.x but just show black in 5.0. Then look at your glUniformXfv calls. I had a few where I called glUniform4fv(program,4,pointerToFloatArraySize4);where the number 4 of course should have been 1&#8230; whoops&#8230; that got by in version 4.x. Anywho that took a long time to figure out being that I had to look at the color responses in shader results to figure it out!..</p>
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		<title>Mission Europa Patch Complete&#8230;.</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/25/one-last-issue-from-what-i-can-tell/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/25/one-last-issue-from-what-i-can-tell/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 16:05:11 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4590</guid>
		<description><![CDATA[Update: Made it to Quest 8 on level 2 the last one.. One crash in all 1.5 hours playing. Do I want 0 crashes yes&#8230; BUT does 0-4 sales a day warrant the level of attention it would require for the out dated and thrown away Mission Europa Engine when I have Cursed Realms to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4590&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Update: Made it to Quest 8 on level 2 the last one.. One crash in all 1.5 hours playing. Do I want 0 crashes yes&#8230; BUT does 0-4 sales a day warrant the level of attention it would require for the out dated and thrown away Mission Europa Engine when I have Cursed Realms to create with a totally awesome completely debug-able and totally new engine that is 100x easier to debug?&#8230; I do not think so&#8230; So I am happy for now there. If you testers find something crazy let me know it is time to eat some dinner for me it has been a LONG 4 days&#8230; My Cursed Realms Memory debugger detected a memory stomping but I could not track it down without much more time involved and the crashes I DID fix make me want to get this out now it was damn near un-playable due to the updates&#8230;If I get more complaints post patch or Mr-Spud or Doom or any other tester say they want more I will =). However, I feel pleased now with the crap ass audio engine replaced and 149 errors corrected among other fixes. Time to upload the standard build for its update&#8230;.LET ME KNOW IF YALL FEEL DIFFERENTLY TESTERS PLS =)</p>
<p>P.S. The crash was in level transition SO the saves were fin I just had to relaunch and load&#8230; no time lost. </p>
<p>P.P.S. If Skyrim can crash on my PS3 as much as it does maybe people can cut a team 1/100 the size some slack on the shifty and sometimes unpredictable IOS and ObjC ;P<br />
 &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Update: lol spoke to soon quest 7 crashed on skipping intro to level. Cryptic modified freed object arg&#8230;one is not bad it was constant before&#8230; and it ran for an hour while I changed both cars oil <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Update: Quest 6 no crash&#8230;. crossed fingers&#8230; still 30+ min of gameplay is a good amount compared to before<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Update: They may not have been crashes as my son was the one testing and I think he hit the square button.. but we shall see still playing&#8230;so far Quest 8 no crash&#8230;(besides a possible one after the tutorial)<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Ok going to play Mission Europa a little tonight&#8230;but then FINALLY back to cursed realms and creating cool not fixing cool =P&#8230;</p>
<p>Update: Downloaded and played the first 3 quest on iPad for the first time in a game non debuge format&#8230; very nice =).. rather enjoyed it =)</p>
<p>Update Upload complete&#8230;I am downloading it now and will let y&#8217;all know if it all went well =).. this is my SECOND time using test flight so please let me know if there is an error I can fix it pretty quick =)&#8230;</p>
<p>Update: Uploading to test flight. =)</p>
<p>Finally 4 hard long nights and some days and here she is!&#8230; I will be making the build and uploading to test flight as soon as I can get back through to apple with my mac mini =)&#8230;..</p>
<p>Largest Fixes in patch:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Ripped out old sound system<br />
Placed in Cursed Realms Sound System<br />
Ripped out Music System<br />
Placed in Cursed Realms Sound System<br />
Fixed numerous memory issues<br />
Added in back stops to prevent to many sounds from playing and overloading memory.<br />
Stopped multiples of the same sound from playing.<br />
Placed in new memory tester.<br />
Ran hours of tests looking for mem-overruns<br />
Removed over 149 warnings from the new 5.0 compiler<br />
Many Many smaller fixes..</p>
<p>My new memory debugger I wrote for Cursed Realms is doing a number on Mission Europa =)&#8230; It has found several issues I need to resolve. I do not think it will take to long tonight as I made a huge amount of headway last night. I will post as I garner more data but for now I still think I MIGHT be able to get a build done tonight&#8230;</p>
<p>Funny thing I ran into during debugging&#8230; I SEE A LIGHT!<br />
(I turned of skeletal updates in a test I ran) =)<br />
<a href="http://ryanmitchellgames.files.wordpress.com/2012/01/photo2.jpg"><img src="http://ryanmitchellgames.files.wordpress.com/2012/01/photo2.jpg?w=450&#038;h=299" alt="" title="photo" width="450" height="299" class="aligncenter size-full wp-image-4592" /></a></p>
<p>another side effect&#8230; kinda funny =)<br />
<a href="http://ryanmitchellgames.files.wordpress.com/2012/01/photo3.jpg"><img src="http://ryanmitchellgames.files.wordpress.com/2012/01/photo3.jpg?w=450&#038;h=299" alt="" title="photo" width="450" height="299" class="aligncenter size-full wp-image-4595" /></a></p>
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		<title>Still chewing into Mission Europa at night.</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/24/still-chewing-into-mission-europa-at-night/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/24/still-chewing-into-mission-europa-at-night/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 16:38:57 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4573</guid>
		<description><![CDATA[Update: AWESOME SAUCE seems stable as hell now. I have not had a single crash in a very long time and have shored up a ton of code (A few places I was moving to quick and not checking my work&#8230;dumb move and never worth it)&#8230;. I forgot just how neat Mission Europa is as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4573&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Update: AWESOME SAUCE seems stable as hell now. I have not had a single crash in a very long time and have shored up a ton of code (A few places I was moving to quick and not checking my work&#8230;dumb move and never worth it)&#8230;. I forgot just how neat Mission Europa is as apposed to the other games I play on my device =)&#8230; Good stuff and smooth as silk now!.. I will be placing a build up on test flight soon. (Getting the build up tonight does depend on life at home being kind to me tonight =)&#8230;.I would guess tomorrow for the build.)</p>
<p>Update: MrSpud and others that were on the Mission Europa Testing Team please send me an email at<br />
RyanMitchellGames@gmail.com title tester or something&#8230;(Please include device ID you will be using just in-case.)<br />
and then I will send you an invite to the test flight team&#8230;really awesome way to test it is all over your device no more managing builds! I am hoping tonight I can get a build done =)&#8230;</p>
<p>Update: Got a little time during the day to &#8220;play&#8221; =P.. really its just running remotely. Things look really good. I may have a test flight build tonight! \;) REALLY sickening in all the massive amount of code that Mission Europa is the stupid health bar was the issue&#8230;.argh&#8230;</p>
<p>Update: Really&#8230;&#8230;it seems it was the value bar over the enemies heads&#8230; more testing to do but sheesh one line of code and a small function call&#8230; argh&#8230;</p>
<p><a href="http://ryanmitchellgames.files.wordpress.com/2012/01/photo1.jpg"><img src="http://ryanmitchellgames.files.wordpress.com/2012/01/photo1.jpg?w=450&#038;h=299" alt="" title="photo" width="450" height="299" class="aligncenter size-full wp-image-4578" /></a></p>
<p>Now that is a stress test =) and a great frame-rate on my iPhone4 =)</p>
<p>The last crash I have been able to find is in the combat. So the game before would freeze at level changes due to OpenAL crashes. Even now using ObjectAL every now and then Object AL detects something weird with OpenAL and just restarts it. That was something my system should have done. That is where one crash was. The freezing was in OpenAL on a release source call. That was also fixed with ObjectAL. Now there is one last crash taht is VERY reproducable. I am using the Chicken if any of you have gotten that far =)&#8230; I am overloading the level with 60 guys and fighting them. I can get the combat bug pretty quickly in this manner. A real hint in this mystery is if I just let them beat on me then there is no crash. If I beat on them a crash comes sooner or later. I believe the crash is a memory overrun because the crash later happens in one of the few places that allocates memory during play( the sound engine =) )&#8230; I will post more when I learn more tonight =).. I have a real feeling tonight is the night I will squash this bugger!&#8230;I forgot how good Mission Europa was =P&#8230; been a while&#8230; </p>
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		<slash:comments>5</slash:comments>
	
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		<title>Mission Europa Patch Update</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/22/mission-europa-patch-update/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/22/mission-europa-patch-update/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 19:45:44 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4565</guid>
		<description><![CDATA[Last update for today: =)&#8230;. running on empty I have gotten down to the combat code and only the players side. So hopefully soon I will narrow down the bad guy tomorrow&#8230;. currently time to relax before bed =) Update1_23_12 8:12pm: Zeroing in on another bug&#8230; In combat only when the player attacks there can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4565&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Last update for today: =)&#8230;. running on empty I have gotten down to the combat code and only the players side. So hopefully soon I will narrow down the bad guy tomorrow&#8230;. currently time to relax before bed =)</p>
<p>Update1_23_12 8:12pm: Zeroing in on another bug&#8230; In combat only when the player attacks there can be a sound crash&#8230; still hunting by stripping layers off and investigating slowly&#8230; pretty painstaking but I will find it&#8230;I also am finding with the faster devices these days some places are sticky as the update rate is so fast that you are shooting a ray on the very edge of a triangle&#8230; that is an easy fix after I find this sasquatch hiding in the combat code&#8230; </p>
<p>Update: I will be doing extensive combat testing tonight. I think there is a crash in there also&#8230; So far I have had a heck of a good result from the new sound engine&#8230; Other then that things are going really well with the update and are making me feel a lot better about Mission Europa =)..</p>
<p>Update: I hope to do a good amount of testing this evening then start a test flight build. I am pretty excited to finally get this fixed&#8230; <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .. Then back to Cursed Realms and the future =)</p>
<p>I have now totally replaced the audio system in Mission Europa. I have some testing to do and I am sure some clean up here and there but it is running GREAT now&#8230; I am using ObjectAL it is a great little tool. I had my own version of it but I never put the time into I should have. OpenAL is a DOG! Even using Object AL the simulator can have real issues. But now the biggest cause of problems is long gone!.. Very excited. I have no timeframe yet on test flighting  a build as today looks really busy with football on. Within the next few days I will surely push a test flight app up.. too any of the old testers I would love a run at it with me =)&#8230;. Good stuff mid week I should be back on cursed realms full steam ahead. I am so very happy with the new engine having been working in my old M.E. engine a few days now&#8230; Man I do not like any of the teams playing but love a few of the players&#8230;. Brady, Ray Lewis (LOVE HIM) it is going to be good!</p>
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		<title>Mission Europa Weekend =)</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/20/mission-europa-weekend/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/20/mission-europa-weekend/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 16:55:46 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4551</guid>
		<description><![CDATA[Update: Found a crash!&#8230; in OpenAL! ARGH I KNEW IT!&#8230; black boxes&#8230;. My son found it while playing!&#8230;Ok replacing that old trash with the new stuff =).. course that means a total project upgrade fun!&#8230; Update: Working through 149 warnings that popped up with the new SDK. Nice =)&#8230;. so far with the fixes no [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4551&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Update: Found a crash!&#8230; in OpenAL! ARGH I KNEW IT!&#8230; black boxes&#8230;. My son found it while playing!&#8230;Ok replacing that old trash with the new stuff =).. course that means a total project upgrade fun!&#8230;</p>
<p>Update: Working through 149 warnings that popped up with the new SDK. Nice =)&#8230;. so far with the fixes no crashes&#8230; </p>
<p>Update: Last night was a brain cell burn only &#8230; hanging with some friends seeing how inebriated I could get&#8230; now I am paying for it =)&#8230; However, 5.0 is installing on the devices and testing will start very soon. It takes quite a while to install. I may end up installing the new sound system into Mission Europa as I am pretty sure it is a large cause of the problems but we shall see with some testing =).. More later&#8230; and I cannot wait to get back to Cursed realms things are really starting to move and look better every day =)&#8230;.</p>
<p>I plan on this weekend being the weekend I upgrade all projects to 5.0 and get some serious testing done on Mission Europa Starting tonight =). A good sign is I left cursed realms running ALL NIGHT and things were smooth as silk this morning =O&#8230; If only I used this design on Mission Europa instead of another design I learned from the old Unreal Tech. My new design runs off VERY small code chunks all working internally in a contained pattern. Therefore I can place a bunch of smaller items together like legos to make something much larger and robust. Along with a heavily increased debugging ability. Add to that the simple serialization and de-serialization and I am VERY happy with cursed realms&#8230;. I plan on posting some work on cursed today if possible as the day job is ramping up a bit. Tonight will be M.E. and me in a debug-athon =)&#8230; I am super excited with Cursed Realms but getting back to the M.E. universe could be fun for a bit =)&#8230;.. more when time permits.</p>
<p>Here is a pic from last night. No art is final but for now the helper will look like that eye there&#8230; don&#8217;t want to give away to much about the helper =)..</p>
<p><a href="http://ryanmitchellgames.files.wordpress.com/2012/01/eyefinal.jpg"><img src="http://ryanmitchellgames.files.wordpress.com/2012/01/eyefinal.jpg?w=450&#038;h=291" alt="" title="eyeFinal" width="450" height="291" class="aligncenter size-full wp-image-4553" /></a></p>
<p>Actually I am going to add a fuzzy effect to that eye window also =)..</p>
<p>Here is the wavey effect in the simulators slow and sluggish frame rate (very annoying how slow the simulator is with opengl es 2.0 I wonder if it is even accelerated&#8230; </p>
<span style="text-align:center; display: block;"><a href="http://ryanmitchellgames.wordpress.com/2012/01/20/mission-europa-weekend/"><img src="http://img.youtube.com/vi/ij37r7KCRco/2.jpg" alt="" /></a></span>
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		<title>Mission Europa Debugging session incoming&#8230;.</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/19/mission-europa-debugging-session-incoming/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/19/mission-europa-debugging-session-incoming/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 16:25:20 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4544</guid>
		<description><![CDATA[As requested I will put down Cursed Realms for a bit in the coming week to focus on new and old bugs in Mission Europa to get it more stable. =)&#8230;. 5.0 made things much worse. I need to first get Cursed Realms to 5.0 and stable then I will move back to Mission Europa [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4544&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>As requested I will put down Cursed Realms for a bit in the coming week to focus on new and old bugs in Mission Europa to get it more stable. =)&#8230;. 5.0 made things much worse. I need to first get Cursed Realms to 5.0 and stable then I will move back to Mission Europa and work on its stability for users out there =)&#8230;</p>
<p>Here is me making the &#8220;helper&#8221;<br />
<a href="http://ryanmitchellgames.files.wordpress.com/2012/01/eye2.jpg"><img src="http://ryanmitchellgames.files.wordpress.com/2012/01/eye2.jpg?w=450&#038;h=340" alt="" title="eye2" width="450" height="340" class="aligncenter size-full wp-image-4549" /></a></p>
<p>And here he is in game =) .. again in the simulator that is SLOOOOOOOOW!<br />
<span style="text-align:center; display: block;"><a href="http://ryanmitchellgames.wordpress.com/2012/01/19/mission-europa-debugging-session-incoming/"><img src="http://img.youtube.com/vi/P8YCrvf2v4w/2.jpg" alt="" /></a></span></p>
<p>Bumped into this wow&#8230; messed up</p>
<p><img alt="" src="http://awesomegifs.com/wp-content/uploads/julia-roberts-double-face.gif" title="wow" class="alignnone" width="550" height="240" /></p>
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		<title>Sure feels like this is taking forever =)</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/18/sure-feels-like-this-is-taking-forever/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/18/sure-feels-like-this-is-taking-forever/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 16:02:10 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4539</guid>
		<description><![CDATA[The problem is that I am also creating this entirely new engine. I am front loading a BUNCH of work so later it will flow =). Today I will script the audio in and then I want to create a new camera setting node that I can use to render to texture scenes for scene [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4539&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The problem is that I am also creating this entirely new engine. I am front loading a BUNCH of work so later it will flow =). Today I will script the audio in and then I want to create a new camera setting node that I can use to render to texture scenes for scene graph effects. I am already doing that with the main scene but my cameras are abstracted out of the graph as they are used for multiple paths into the graph. So that is on the ticket tonight =)&#8230;.I was able to get all the helper audio last night for the level =).. Things are looking and sounding better all the time =)&#8230;.</p>
<p>P.S. If you do not read the comments <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Check out infinity 3 it s by Lightning Strike games who is a regular commenter here =)</p>
<p>O I was going to add that I think I am going to move to depth based shadows. They have way more artifacts BUT are a TON TON TON cheaper&#8230;Fill rate is the absolute killer on these devices thus that may take a few days soon. I will get that done with the aesthetics pass that is coming =)..</p>
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		<slash:comments>4</slash:comments>
	
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		<title>Still pushing towards level 1&#8230;</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/17/still-pushing-towards-level-1/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/17/still-pushing-towards-level-1/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 15:34:10 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ryanmitchellgames.wordpress.com/?p=4535</guid>
		<description><![CDATA[My goals tonight are to get the web uploader back up and running so I can edit levels anywhere. Then I will get back to attempting to create the level on the devices. Skyrim is in my top ten games of all time&#8230;and that is saying something. I cannot beleive the amount of work that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4535&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My goals tonight are to get the web uploader back up and running so I can edit levels anywhere. Then I will get back to attempting to create the level on the devices. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Skyrim is in my top ten games of all time&#8230;and that is saying something. I cannot beleive the amount of work that was put into it. I know as I worked on an MMO for 2 years. The amount of content in Skyrim is astonishing&#8230;.</p>
<p>Update: All level 1 story audio in =).. made a lot of progress tonight =)&#8230;along with the simple upload gig so I can save my work anywhere. =)</p>
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		<slash:comments>9</slash:comments>
	
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		<title>Dang Skyrim!</title>
		<link>http://ryanmitchellgames.wordpress.com/2012/01/16/dang-skyrim/</link>
		<comments>http://ryanmitchellgames.wordpress.com/2012/01/16/dang-skyrim/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 16:04:18 +0000</pubDate>
		<dc:creator>ryanmitchellgames</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Yep&#8230; lost the weekend to it.. When I was not visiting friends and family over the weekend I was doing this&#8230;.. But I finally have all my spells and Daedric armor =P&#8230; Man if this was an MMO I would probably be dead in a month from muscle atrophy.. Today I need to get the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ryanmitchellgames.wordpress.com&amp;blog=7581279&amp;post=4530&amp;subd=ryanmitchellgames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yep&#8230; lost the weekend to it.. When I was not visiting friends and family over the weekend I was doing this&#8230;..</p>
<p><a href="http://ryanmitchellgames.files.wordpress.com/2012/01/photo.jpg"><img src="http://ryanmitchellgames.files.wordpress.com/2012/01/photo.jpg?w=450&#038;h=336" alt="" title="photo" width="450" height="336" class="aligncenter size-full wp-image-4531" /></a></p>
<p>But I finally have all my spells and Daedric armor =P&#8230; Man  if this was an MMO I would probably be dead in a month from muscle atrophy..</p>
<p>Today I need to get the data trees to save in a binary format to shrink them in size. I need to get them uploading to the server and the size will decide how many each player get -=)</p>
<p>Edit:<br />
Forget binary I can get the file size down enough with some clever naming and still keep it in a readable format =)..Moving on &#8230;</p>
<p>O and btw I am going to mimic that armor in some class&#8230; freaking awesome looking..</p>
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