Down to the last issue with the Arena

DOOM LOL
https://i1.wp.com/www.missioneuropagame.com/players/DOOMPHONE.jpg

Update:
Wow just thought about it but the mail bug (which is fixed in Update 1) would allow level 1 guys to have guns that drop at any level IE a fire pistol.. is NEVER level 1

Wow I love the players check this dude!!
https://i0.wp.com/www.missioneuropagame.com/players/N1RULEZ.jpg

Update: Day job getting close to over.. Tonight.. HOPEFULLY I finally get the socket mess cleared up with the firewall punching.. there are 0 code examples I have found for the correct order of TCP hole punching with BSD sockets.. I just cannot afford (the cost or latency) of a relay server so I have to get this done =)

The hole punching system in the new version is not working YET.. if anyone knows a network guy with a working TCP BSD Sockets snippet of code it would really help =P.. This could take a while and its already midnight!

Good resource… my version not working.. more work on it tomorrow… argh

http://www.brynosaurus.com/pub/net/p2pnat/

MY DAY JUST GOT MADE!!

Update: New Arena code is awesome… In the future I hope to expand the multiplayer… CTF and other things would be awesome.. imagine the summons ripping it up while people run with flags!..

MY DAY JUST GOT MADE!!

A major website has review M.E. AND 4.5 STARS!!!! WOW!!!! EVEN WITH THE ISSUES!!

http://www.touchgen.net/mission-europa-review

Wow just looked and Rainbow 6 got 3.5 stars!.. AWESOME DAY!! 1 Guy can beat a huge big name team!.. ;).. Wow.. ok back to work on update 1!… Really tough update… the net code is SOO SLOW guys to work with.. you have to use 2 devices one in 3G and a server to test each step… and linux gcc compiler…. yea… no IDE at all… not fun!..

Working as fast as possible this entire weekend will be dedicated to the update!..

NEW FAVORITE WEBSITE!!! TouchGen.Net !!!

Tips:
If you replace the name in caps below with your name (BEFORE THE .jpg) you can add some [img] [/img] tags on forums you can display your character wherever you are! =)

Stats moved to FAQ

Health
strength 75%
agility 25%

ArmorMult
strength 25%
agility 75%

Energy
faith 75%
int 25%

BaseWeaponDamage
strength 100%

BaseRangedDamage
agility 75%
int 25%

BaseSkillDamage
int 75%
faith 25%

Attack Speed
strength 75%
faith 25%

Cast Speed Mutl
agil 75%
faith 25%

Health Regen
strength 75%
agility 25%

Energy Regen
int 75%
faith 25%

Crit Chance ( Lots of mods not mentioned )
agil 75%
int 25%

Speed
Agility 75%
Faith 25%

Drain
VampEnery 75%
int 25%

Vamp
vamp 75%
faith 25%

Day 7..

Update: Moving right along with the update. Not sure the date yet. I am pretty happy with the new arena design. With such a low user count there will be laggy games but things should still be fun with the crazy light show you get with this game. Hopefully, that will be minimal. I am excited about this one. Really on average for a game this side and so few making it strong it was a really good launch! =)

We had 60 sales split right down the middle of collectors and standard yesterday. Not exactly exciting ( this is 1 year of overtime )… But again we have had no major site (iFanzine was the biggest) review the game. I am not sure as to why. I will see some of the worst looking weekend projects grace some pages. It could be they are going as deep as possible into the game. I have had requests from STP and APPSpy. I have not had any other major sites request codes. It could be Mission Europa is destined for a slow roll who knows.
I am starting to wonder without a major console company name if any app would be able to make it. Pretty much all 5 star reviews. A massive undertaking. Yet dropping off the charts like a rock as compared to the “named” company games. We will definitely see in the coming weeks. I may have to readjust my targets devices soon though. Way too soon to tell right now..just thinking 😉
In other news.. I hope to be done with the net connection rewrite tonight. Then move to just stability testing. Have a great day all!

Great progress on Update 1

I am to the point of the challenge reject system.. I guess another 3 hours programming and testing. Net code just takes SOOOOO long… I have to edit the code build fix on one side then do it all again server side through an SSH window and FTP.. not fun ;)…

After that stability… I plunged into a iphone4 today to be able to test retina. I have a 1st gen phone I dusted off to figure out why the few that have them cannot load… (did not know apple allowed them to buy 3.1.3 apps truthfully )

As for now.. bed my thinking has slowed to a crawl… Really the best place to get me while I am working like this is here.. =).. forums are good for others to help you out!..

Thanks to all for the interest.. please spread the word.. it really is near impossible to have a successful app right now with the oceans of apps and piracy… and we need more players when update one hits…

Night for now .. day job then a baseball game with the kids ( I might be that guy with a laptop there) .. then a late night of finishing the net.. I will move to the stability after that!

WOrking on Update

Update:
http://forums.toucharcade.com/showth…20#post1641820 SCREEN SHOT CONTEST! TOP 5 GET AWESOME PRIZES AND WILL BE THE GAME SHOTS IN ITUNES!

Ok iPhone 4 purchased…owach… will be testing soon for the issues.. so many devices now..

OK… getting to the day job (Lord knows how anyone survives on app sales these days)… I will read and respond later today.. do not want to lose the day job ;)… I am about 50% complete with the rehash of the Arena code. See yall soon!

BTW going to jump off the deep end today with no water and get an iPhone 4 so I can legitimately test retina.. (hate to burn the money but I need one) .. of course if they have one at the store..

How I feel right now

Multiplayer first then crashing.. going to be a tough day 😉

The current design for the new Arena Connection method.

Connect request page one of people waiting (you are added to that list while you look)

You can request a page down or up while looking. For now all players will be listed.. (later it will be by region but we do not have enough players to split them up to much)

Then pick a player OR one picks you and a challenge window pops up .. if they accept then you both go battle .. if not then you are rejected or you reject it… see the last post for what the window is starting to look like.. right now coding on the server side creating the listing process… good stuff.. LOTS of work ;)…

Starting the update this weekend!

Something like this…

DAY JOB FOR NOW!!!

Lots to do!!!

For multiplayer I am thinking a much simpler interface. It is really hard to get a interface that works as this is WORLD WIDE with not so many users… I am thinking keep it simple stupid at first… SO

You enter a short description to your location it is saves.. you can always change it. Then you get a list of users waiting on a game and their description. If you do not like the list you can refresh the list… (there will be so few it should not really be a big deal … people are slow to adopt a game not coming from a major label. )

If you are challenged you go.. I could make a challege accept.. BUT that adds a few days to warn all =-)…

What do you all think?