Getting good! -)

Update: =) Loving it.. I am going to use fog as Diablo 3 does to highlight.

Here is a shot broken up a little to get the last shot.
( WIll get the final in a few hours… I need to update some shaders =) and it looks REALLY nice =) )






CAN I GET A HELLS YEA! man that looks good in motion… =) good stuff!..


Tonight I plan on getting the in game editing of the entire scene graph completed =). This tool is an awesome addition for future games and they will REALLY benefit from its power =). I also worked on the fog and lighting some more last night and will try to get a shot soon. I want to nail the look before I get to much farther to prevent back tracking =). I have HDR bloom in the game and the entire graphics pipeline will be customizable via a simple controller or via your selections. Bloom for example is very expensive with the poor fill rate we see on these devices. Any-who things are only getting better and at a faster pace every day. I know it is slow going but to make a game of this caliber as an after work moonlighting job I am pretty happy with the progress. I wish I could go full time on my own but this market currently at this pricing could never support that without a doubling or tripling of sales. A possibility of course =P.

For inspiraton I have been watching old Dungeon Keeper Videos and an old poem jumped back into mind. Ode by Arthur O’Shaughnessy:
We are the music makers,
And we are the dreamers of dreams,
Wandering by lone sea-breakers,
And sitting by desolate streams;—
World-losers and world-forsakers,
On whom the pale moon gleams:
Yet we are the movers and shakers
Of the world for ever, it seems.

I guess from inspiration of the fully imaginary and explorable worlds that only games can bring.. that is why I love making them. =)

Happy Wens…more later


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