Mission Europa Patch time…


Update: YUP! Making build for test flight!.. 20,000 sounds played in a massive attack and all good!…

Update SWEET!. I got home from work tried one thing and I think I fixed it!… Both the chainguns effect!!!! Weee hurray! I am very happy with this patch I will be uploading it to test flight soon!!!! Very excited about this patch!

Update: DAy job just kicked me in the teeth so patch un-likley tonight as I will be over-timing it again..Boss over promised for me… πŸ˜‰ weeeee!

Update: Expect a Test Flight of the patch tonight….

Update: Woa… the guys that cannot load somehow triggered an infinite recursion… nice =).. that is an easy fix…I think I fixed that one. I also moved the al_Source to an autorelease. I think something down inside openAL is making one last call to the source after I was calling release so that should fix it as it will still be able to talk to it with objc_Msg_Send call and that is where it is crashing. something I cannot debug without it happening to me and even then I have to actually DIG through memory calls =).( I HATE OBJECTIVE C πŸ˜‰ )…..Expect a test flight of the new patch in the next few days testing team members… And if anyone would like to help test the patch I have a few spots open. Preferably if they are having trouble with Mission Europa… (I would also like them to test Cursed Realms later when the time comes. But I really need people that will test as I have a limited set of slots from apple) RyanMitchellGames@gmail.com =)..

Update: Looks like 95% of the crashes are in the ALSource which is openAL AGAIN.. strange as I am using a supposedly stable 3rd party object now to control that. More research is needed however and more logs. Please if you have a serious issue in Mission Europa please them to email me at RyanMitchellGames@gmail.com (zipped if possible). I really need those that cannot load after a crash… thanks!….(Apple seems to only give me the most common crash file. That would be good for 99% of the apps as they are weekend projects and small ins scope. But with over 50 hours of stuff in M.E. I wish I could get more directly from them… o well….)..

Update: I will be starting yet another Mission Europa Patch (Lesson to all devs with their own engine NEVER NEVER stray from a data driven model even if it saves time….argh..and I knew better =)…).

I am hoping I get some more crash logs from people that cannot load after a crash that is the nasty one I am really targeting… It appeared last patch so the last fix opened up a road to this one. I never saw it in testing nor did a few others that helped.

More news when I get some =)

———————————————–
I am taking a break from props to get the characters back to awesome =)…

I am going to add in their weapons effects and continue building the level. =) Hopefully I get a little more time tonight.. been sick today. Forgot how being sick sucks =)…

Happy Sunday! More later time permitting…

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13 Responses to “Mission Europa Patch time…”

  1. Doom Says:

    That sucks..hope it’s just a little bug..get better..those shadows look superb.. πŸ™‚

    • ryan Says:

      Thanks so much sir =) I went to bed at 9:00 and here I am at 4:45 getting some early morning work done as I can not get back to sleep =)… Its actually nice working before the day job.

  2. Anonymous Says:

    Hi Ryan,

    Any news on the Mission Europa patch? I set my name and got the free gifts you’ve been sending out and now although I really want to play ME I don’t want to risk the whole thing becoming corrupted and me having to reinstall again and lose my progress as well as the mailed summons πŸ™‚

    • ryanmitchellgames Says:

      I plan on starting the next patch this week!
      I probably will start reading in the crash logs today. Thanks for the patience. Mission Europa is such a huge code base. That’s why I started over with cursed realms keeping it all data driven and rock solid base code.

      Thanks for the patience…

  3. BlueZed Says:

    My copy of Europa Mission froze while it was loading a level (level 10 while traveling from level 9) and now my save won’t load. It drops back to the home screen when I try to load it. Is there anyway to fix this?

    • ryanmitchellgames Says:

      Can you send me your crash logs I really need this one it is the one I am targeting. Ryanmitchellgames@gmail.com

      Sorry and thanks so much!

      • Doom Says:

        I have some crashes on iPhone that I have not sent, just the iPad nasties were mailed..if u need them let me know altho I have not experienced the above issue..
        HappyMonday πŸ™‚

      • ryanmitchellgames Says:

        I would love to have them so far almost all of them are in the audio at a level I was not seeing earlier and the really nasty one there… so hopefully no one lost anything in their save files it is just a loop in the load after the level starts =)

  4. MrSpud Says:

    Don’t forget the legendary relic and energy gun audio bug! I haven’t had any broken savegames either.

    • ryanmitchellgames Says:

      Thanks =).. all of this is the stupid audio layer. I cannot believe apple did not release their own very compatible system for this… argh…

  5. Calin Radoi Says:

    Ryan, I just bought the CE verison of game a few days ago, it’s pretty awesome in scope, and execution. Heavily reminiscent of System Shock 2, real good horror sci fi atmosphere.

    I’m running it on an Ipad 3, with the latest ios, and I’m having problems with the map displaying correctly within the map box, and the names and healthbars of elite(?) or boss enemies being rendered somewhere to the far upper left. I’m not really sure if these are things that’re fixeable, but I was curious if you had anyone else raise the same issues.

    Thanks a lot, and good luck
    Calin

    • ryanmitchellgames Says:

      Will put it on the list =)… it has to do with the new display systems available. I am working on a patch this weekend to help those with ipad minis and iphone 5s. I will be posting here as I go. =) Thanks a ton for letting me know =)

  6. Calin Radoi Says:

    Sorry, just realized i left this in the wrong thread, ill leave it again in the right one.

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