Happy Monday…


Today is going to be busy!… I have finally settled down on the weapons system.

I will store them in the database. The AI will have a “muzzle” location for the projectiles to emit from using the direction of the character. This way I am not looking up bones and doing a lot of matrix math to get locations. The weapons data in the database will have a name,desc,damage,range,onHitBuffs,Charge effect,Attack Effect,Hit Effect. This way with just a few data changes I can have a plethora of weapon effects and upgrades =)… More when I get time…

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