Happy Monday…

Today is going to be busy!… I have finally settled down on the weapons system.

I will store them in the database. The AI will have a “muzzle” location for the projectiles to emit from using the direction of the character. This way I am not looking up bones and doing a lot of matrix math to get locations. The weapons data in the database will have a name,desc,damage,range,onHitBuffs,Charge effect,Attack Effect,Hit Effect. This way with just a few data changes I can have a plethora of weapon effects and upgrades =)… More when I get time…


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: