Stage 6


Attack anim first run..I wish I had all the time in the world to work on each character but it always comes down to bang for the buck in a one man show =/

Here is its walk animation in progress. I am about to do its attack anim then finally have it born into the cursed realms engine where its shaders will really make it look COOL! or atleast I hope so =) Currently this is all in blender so you only see the color texture not the normal mapping, specular, or lighting =/

It has been rigged and now I am finishing the texture getting it in game will take just a few text entries in the database =)… I still cannot decide if it should be a close up melee character or a distance vomit machine… I like close up and nasty with tons of hit points… =) .. The story is this is the last stage of the addiction. The body has completely lost control of its flesh. The body is reverting to a fetal soup. =)


4 Responses to “Stage 6”

  1. Doom Says:

    Like that old song..dead puppies aren’t much fun..or was it babies 😉 looks awesome 🙂 can’t wait to kill it..

  2. ryanmitchellgames Says:

    Lol 😉 it will be a tough one 😉 regeneration is its ability 😉
    Taking a day off the day job after the gym I hope to animate it 😉

  3. MrSpud Says:

    Hmmm!! Fetal soup!
    Would be neat if the body left a trail of…whatever behind as it crawls around, like when you drag a dead body.

    • ryanmitchellgames Says:

      That would be.. I need an effect that does that. I will think on that one… wow yea fetal soup does sound pretty nasty =P… lol

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