xcode 4.3xcode 4.3 for snow leapord

Update: Better Video.. I decided to throw some props in to spruce it up =)

BTW now that I have an iPad 3 that has more ram then my XBOX or PS3! I cannot wait to add an extra layer of super high res textures! =)… the system will auto adapt to your device. Basically on shader load the level of details are cranked down for slower or less memory laden devices =)… before that happens I have to upgrade all devices to lion os sadly as apple is VERY pushy in their os upgrades. although it is cheap it just stinks to have to do it =/

Medic now idles…as all will.. I am going to work on the anim a little later and stretch it out to about a 10 – 30 second animation.


I am still working on combat. I want this puppy to be more open ended then I have ever seen. IE any kind of attack or method of combat. So fr so good. Now I need to make it look more exciting. I want to add an idle animation also. I had one in there but the cycles it takes to run a Walk, Attack, Random, and IDLE times 4 user character types and 4+ computer types made me not go that way. It is easy to add into the system I just need to animate one =).. no big deal. I woudl rather loose a few character types then not have it now. More when I get to it =)


8 Responses to “xcode 4.3xcode 4.3 for snow leapord”

  1. Doom Says:

    How hard would it be to add holsters and have him holster gun when idle..then draw and look around? Not an all the time animation but random..other times use the animation u have now? Just a thought to make it more not the same thing everytime they are idle?
    Happy Friday finally!!

    • ryanmitchellgames Says:

      TGIF to ya Doom πŸ˜‰

      I already made the animation 5 times longer. Holstering would require re-rigging the skeleton and models to have the guns on separate bones. That is a GREAT idea though. I will try to get that into the next character like him that has guns…. Wish I would have thought of that…;)

      Next up the baby user ;)… then back to making level 1! I really am seeing the end of the tunnel and not a train =-)

      • Doom Says:

        Or maybe easier to put dual holsters on the back? (next character) speed draw πŸ™‚

      • ryanmitchellgames Says:

        HEHE -=).. I need some ideas for the next user character. I am going off design doc a little but using the general idea that the users are addicted to the most addictive dangerous and mutating drug in the universe. So any ideas let em fly I will be starting another soon after I get level 1 buzzing =)…
        Think process from human marine to the baby slimey thing that I made =).

  2. MrSpud Says:

    Maybe have the guy scratch his ass? Pick his nose? Look down the barrel of the gun? Lift his leg and let one rip? Yawn? Play games on his phone? Maybe that’s not the direction you’re going for πŸ˜‰ But if you want humour, I’m your guy! Looking good!!

    • ryanmitchellgames Says:

      Ass scrath is GOOD =)… going in now =)…

      I have him using his head set etc… I will post an update video when it is done =)

      TGIF MrSpud!

      • Doom Says:

        Well, if the user eventually morphs into that baby spawn thing then I would imagine it should still look semi human but with more traits of that creature..maybe a big midsection..like a gassy belly πŸ™‚ and big fat rolls on a jelly neck with a smaller head in proportion to the body..smaller t-Rex like arms maybe? Since final creature has none maybe they are shrinking? Spews a foul smelling toxic cloud? Or slime?

      • ryanmitchellgames Says:

        i like it like a big fat nasty slug thing… wit hlots of puss and rolls… definately next user model is that!…

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