Through the eyes


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Pretty neat as this is
My kd-tree based collision system that works very well! Most checks only make a very few recursions before the collision solution is provided 😉

Blue boxes represent the base bounding volume check a red box means a triangle check was made 😉

Current to do list:
http://ryanmitchellgames.wikispaces.com/TO+DO+LIST

Here are the alphas ions eye sight levels

Here is the overlord view:
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Pus Bucket eyesight:

IMP VIEW:

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ALMOST DEAD CORPSE VIEW

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HUMAN MEDIC VIEW:

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USER MEDIC:
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Cheap base turrent has poor range and detection.

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Pus bucket

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5 Responses to “Through the eyes”

  1. Doom Says:

    Now that’s what I’m taking about :D!!!

  2. matthew Says:

    omg this looks amazing!!! I cant wait till it comes out! I just beat all of the sub-levels in necromancer rising (I got it to work) and am moving on to mission europa. Ima beat that game. I cant wait for this game out and make sure it doesnt come out to early! Keep up the good work Ryan! Ill buy it either the day it comes out or when I beat mission europa

    • ryanmitchellgames Says:

      Thanks so much … Rocket fuel for the late nights … Cursed realms is eons ahead of my other projects 😉

  3. Medicalbenko Says:

    Seriously man!! It looks flipping awesome!!

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