Yesterday was a day off

Update 3:
Awesome title screen done minus audio..

Fades into a nice fun earth

Then flash….

The earth is now a harsh place to survive..

Update 2: Pretty amazing what you can do with the engine now… Here is how the IMO would see the exact same title screen πŸ˜‰



Update 1:

Here is when i moved the text to the menu tender layer

But today it’s on πŸ˜‰

Here os the first addition of the falling asteroids and bodies πŸ˜‰ a little bit much but coming a


I’ll try to upload the other pics as I went today as time permits πŸ˜‰



5 Responses to “Yesterday was a day off”

  1. Doom Says:

    That is looking really sweet Ryan! Any chance if a vid to see the opener?

    • Ryan Says:

      When its all done from intro to title screen I will try to get a video out. =) After I finish these two menus I just have to finish level 1 for alpha!

  2. Kevin Says:

    Not bad im rlly hopin this game comes out aoon, it looks like itll kill alot of time

  3. Imperator Says:

    I like what you have done here, however it
    Looks like it could be tidied up a little… I’m a graphic designer and artist.

    The titular “Cursed Realms” should be surrounded by blood red outlines instead of white..
    You can use an ambient glow filter on the red to give atmosphere.

    The start and menu images need some tidying in your other picture, they look too arcade with their placement, and this game certainly isn’t.. I suggest downsizing them a little and aligning them bottom left corner… Or just adding more options like a beast library mode, which you gradually unlock monsters for.. when the options are centralised.

    Hope these ideas help.

    Love what you are doing here.

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