Alpha 2 and Level 2 Soon


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User tanks coming soon to an alpha tester near you ;)…. Careful to not get your face blown off πŸ˜‰

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We still need testers =)…..Just PM me on the cursed realms forums

Level 2 will be very different from level 1. It will be a night scene with a night sky box. It will also allow you to choose corpses as a minion. The bad guys get a big power up with the User mini tanks which are slow as heck but hit REALLY hard… =).. It will be aweosme =)… After I get the skipping code working a different way I will begin level 2 while 1.5 is being tested =).. getting better every day =)…

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From yesterday:

Build 1.5 on its way!

Test Flight App Is acting crazy right now its there hope it will work soon.

DONE PATCH 1.5
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Just an idea.. Maybe there’s a chance to have a β€œbell” like in age of empires so that all the imps go back to the AI or the base so they dont die in the fight!
– There is a attack dealy that tells all offensive units to go to a point a non offensive unit retreat flag is a great idea! thanks!

3) When user imps are attacking my base at the start, and I have just built a medic he will choose to walk through combat to a lair tile and make a home instead of fighting first and then making a home… This is annoying as it allows them to destroy tiles and you have a lack of resources at the start.
–Fixed will check to see if there is a visible target first.
Ryan: I really enhanced the behaviors. Builders researchers trainers etc run away .. offensive jobs and defensive jobs and patrol attack if they are within a certain radiuse.

Ryan:Level Load Speed increase with the removal of some debug code moving towards Alpha 2!

1) When you have the minimum amount of resources requested for an item, and try to place a tile it takes the gold and resources but the tile does not change.
–Fixed was a faulty check for edit mode call

– Factories produce to much usable factory units. aand make about 4x to much

–And when i entered the game again and clicked on continue the whole game started from the beginning..
–Ryan:FIXED

– heal weirdness
Ryan: Now if you get the possible drop heal then it works. It will heal a minion. Now buffs show green if positive effects and red if negative effects as far as combat numbers.

– selling treasury leaves gold?
Ryan: Fixed was adding the item the wrong way.

–I think double tapping should auto highlight a piece of land to dig, instead of trawling through the menus each time, this adds to functonality.
AGREED
Ryan: Great idea and it now works great! Good stuff!

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5 Responses to “Alpha 2 and Level 2 Soon”

  1. Imperator Says:

    Back up and operational, just had to reverify.. I’m dling it now πŸ˜‰

  2. Kevin Says:

    Hey ryan,maybe on one of those episodes make them be in hell fightin demons n tryin to kill the head demon to escape hell, i think that would be amazin for this game

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