OpenOfficeScreenSnapz002

The above is how games work on the inside… simple spread sheet math =)… Ignore the values I am cleaning this one up and its a mess I just wanted a break to show the behind the curtains stuff

To DO:
(X) Move Stats to root to reduce redundancy and complexity.
(X) Chart the amounts per level on the wiki to be sure they are level.
( ) Hits to kill combat chart needed – should speed / melee also be included. (closing time per damage up close etc)
( ) Check chart about characters and stats
( ) Bring spreadsheet into datbase

( ) Change quantities to match game now for storage and generation.
( ) To Bright and Blurry fix that …
( ) factory Use
( ) power use
( ) Create levels for Energy Storage
( ) Create levels for Factory Storage
( ) Create levels for Gold Storage
( ) on death tile not releasing research tag nor research
( ) enemy needing sleep and food?
( ) corpser is asking upgrade not to build
( ) Update power also
( ) scale up smallest gold drill
( ) check if item is upgrading already
( ) Build Energy Via Energy Towers.
( ) Upgrade Tower.
( ) Each Upgrade Tower allows 1 upgrade. Upgrading tower allows more units up to 9..Must be bought after 3 up to 9 in power gems
( ) Limit number of upgrading items by level of Upgrade tower level . (1)-(9).
( ) Use corsper level as upgrade graphic for default.
( ) Units have to find a home their to be placed.
( ) Limit players on base to homes available.
( ) Show barracks space left when pressing corpser.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

On load time and date FROM SERVER have to be compared and all time based things update
( ) gold drill has to use queue system for time
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

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