Whoop twidleeeee deee… I now have the weapon generation script done! That was easy as PIE… Now I need to integrate the item database to it so I can generate weapons in game. This puppy is really moving!!!!!
Mesh creation complete now time to generate the texturemap also!
The bottom one is assembled from the pieces!
Unity is amazing… simply awesome to work with so far…
I am almost there. I just need to reshuffle game objects and set the shader up right as seen below that is wrong lol.
WOW… I got the combination system scripted in all of a few hours… that took days in my own engine.. SO many helper bits of code in C# and unity.
Now the texture!
This is an asset test. I will improve it more as I go. I have to keep the polies pretty low due to the number of platforms I want to run on and the differing rendering strength. I now have to move on to figuring out how to assemble the pieces in the unity engine via C# script. I do not think that will be to difficult but who knows ! -)
That is constructed from these parts below.