Found out something about unity…


It is not that bad but the fancy new Mechanim system for advanced animations does not work well with C# or any code. Hwoever! I can use the legacy system and it should have all the items I need as far as I can tell as of a few minutes research. Pretty awesome. So first I need to research the system and apply it to the test guy you see in idle in front below and then get it to work on a constructed mesh I already have working…Moving SOOOOOO fast! I cannot wait until I have all the basic systems in and working in unison to get to making a GREAT game happen! =)…More later.



Time to get the arms on the avatar and get the weapons in his hands.. I am not sure how difficult this will be but we shall see. So far NOTHING has been difficult or slow in unity. I am still on my free trial and almost have a fully playable FPS with many advanced systems running. Months of work in after hour work over 3 weeks… CRAZY and that includes the assets I have created. I love Unity so far. Let us keep our fingers crossed the love continues =)..

More later and hopefully some arms holding weapons!


4 Responses to “Found out something about unity…”

  1. Woody Says:

    I love your blog so far, I like the fact your providing the technical information for us! Since I haven’t played me1, is the game a exploration type with story or more linear, follow the path and story?

    • ryanmitchellgames Says:


      Very long in depth story line =) Linear path with randomly generated levels with randomly scripted actions events and locations for everything. Also HIGHLY loot based =)…There is a youtube video out there I will post above again it has some gray hair =)

  2. Woody Says:

    Haha awesome, thanks for letting me bother you a little bit. Also now I’m even more excited for this! I love procedurally generated games if done right, especially since it makes the download smaller 🙂

    • ryanmitchellgames Says:

      It does reduce for sure in most cases. I am still not sure if I want random rooms this time… We shall see 😉

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