Still looking at specular…


Not sure I like this result but still looking… it does look like time hardened ice and snow… Thats the look I want…. probably leaving it there for now.

Screen Shot 2014-11-20 at 9.58.34 PM

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4 Responses to “Still looking at specular…”

  1. Woody Says:

    Its looking great brother! As long as the snow isn’t flat (unless it’s an iced lake or road), bumpy makes it look more realistic. Now obviously with ios I’m sure even unity has limits, but possibly footprints in the snow as well?

    • ryanmitchellgames Says:

      Possibly I do plan on other items in the snow… Working with specular and how it is not flipping working argh… surface shaders confused me for over 2 hours now … you set specular and nothing happens… set it to BlinnPhone and nothing…

  2. MrSpud Says:

    Was this taken from Buffalo?! Poor guys, 8 feet of snow, might as well been on Europa!

    It looks awesome btw, it looks like something out of a big budget game.

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