Getting there now I am focusing on the scripted events.


FIRE! With flickering light =)

!MissionEuropa2_asdasd

!MissionEuropa2_ssf

!MissionEuropa2_ssa

What I am doing for the scripted events is I am creating up to X number of hierarchies at the building time for the level on lead. certain ones are randomly picked. The ones not picked are deleted. So you may enter a room and a wall explodes and enemies come out. OR the ceiling may explode and some fall out.. or just drop through holes.  It may trigger a taunt or earthquake etc… all random except for the heiarchy of story nodes… Those depending on ditance from the boss do other things =)… Good stuff!!!!! More later

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4 Responses to “Getting there now I am focusing on the scripted events.”

  1. KiltedKey Says:

    Absolutely love the lighting in the second picture. I can’t believe this is going to be available on phones, but then again, smartphones have come a long way, haven’t they?

    • ryanmitchellgames Says:

      Thanks!

      Boy have they. Light mapping is an amazing thing and quite old tech. I will need methods to tone things down on lesser phones is all from particle counts to texture sizes for sure but that is very doable above =).

      • KiltedKey Says:

        I was expecting to upgrade from a 5 to a 6 myself this year, but I did, and it’s amazing. I didn’t know the 6 has graphical power near enough to a PS3! Will you aim for 60 FPS for the IPhone 6?

      • ryanmitchellgames Says:

        All the way and the new devices are crazy powerful as compared to 3GS

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