Scripted event example.


Update: Make it rain!….

https://www.assetstore.unity3d.com/en/#!/content/23569

http://rivaltheory.com/rain/

*Rubbing hands together in s sinister manner*… This is WAAAAAYYYYY better then what unit offers.. just trashed my ai code and I will be researching and using this… Hurdle overcome!…off to the races!

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Yikes found a major issue in that you cannot load another scene additively into your scene WITH a nav mesh…. that is a HUGE oversight by unity developers. Now I hear there is a nasty work around so I am going to attempt it but it is also time I did not want to waste argh!…

Bottom thread is what I might try..Or organize my levels much differently.

http://forum.unity3d.com/threads/problem-with-navmesh-and-asynchronous-load.122545/

Thinking while I type. But… I could with each level load in the rooms I want to use as prefabs and run it manually.. SAD thing is I cannot dynamically load nav meshes… I may have to roll my own AI pathing system that I can use in real time. As a serious requirement is randomized levels from rooms and in those rooms randomized events that are decided by a type of dungeon master AI system…. Looks like I have a bit of research to do…. .

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I added a light to the fire effect and threw together a flickering light script so The fire flickers… looking good I think… moving forward. I want to add in another type of spawn which should fit right in with my current system for exploding walls. I want enemies to drop our of the darkness on the ceiling.. =) This is going to be a very active game. =) .. more later!

!MissionEuropa2_fire

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So there is a chance that one of many many scripted events will trigger by your actions in game. Here below is a simple if you cross by this location 2 times the wall explodes and a Blood Zombie comes after you. Good stuff!… The game will randomly enable and disable them when it constructs the level at the beginning of the level.

First you approach.

!MissionEuropa2_1

Walk up the steps….

!MissionEuropa2_2

To close and it is the second time you walked by BOOM!!! wall explodes…

!MissionEuropa2_explo

Hungry zombie!

!MissionEuropa2_4

More later!

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