Time for the level generator


I am calling it the room manager. It will load, assemble, and script the level according to settings. So not so many pretty pictures today. I expect this to be the easy part. The hard part will definitely be adding the dynamic nav mesh with RAIN. This is mainly due to the fact I am using an unknown API to me (Application Programming Interface) . I just need to find the buttons knobs and wires that make it run as usual. Making games is pretty much the same across the board these days just different engines and methodology. So more later! =)….

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