Occlusion Culling…

I looked at Unity and I can do better with a simple system of hiding rooms you are not next to. I just need to make triggers that report back to a room manager to enable and disable rooms. Thus it takes them out of everything. Pretty simple plan. I will add a collider that detects the player entering. When they enter a script will tell the room manager that we have entered a new room. Then it will disable all rooms and enable any room touching this room. Whallah .. more later


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