Getting close to a playable web version..


Update:

I have it running on all platforms except the Mac web browser. There are some unity issues with inter-platform items IE upside down images when using certain filters I am working out. However it is close to operational on all platforms that I can test on currently. It costs 75 a month to be on the IOS so first the game will be completed then ported to IOS..

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I have the stand alone working fine..The web version is giving me could not initialize content error which is no help what so ever =)

I will have a ton of work time the next few days for Mission Europa so hopefully I can get a lot done..More later!

Still working on web player =)

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4 Responses to “Getting close to a playable web version..”

  1. prototypicalname Says:

    Wow that’s awesome! I can’t wait to try the game out! Although, knowing my computer, I’ll probably have to wait until the IOS or Android before I get to try the game out. D:

    By the way I left a reply on the ‘ok story deliver mode design time’.
    I hope you have a chance to read it. 😀

    • ryanmitchellgames Says:

      I did! 😉 thanks! So far in my testing it is holding up on older pcs.. Playable that is 😉 I still have work to do as there are bugs in the pc vs Mac versions in translation…. That’s the work I have next

  2. MedicalBenko Says:

    Sounds wonderful! We are all excited 😀

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