Batching does not work to the level it needs to.


Sooooo… I am going to write some code that combines the mesh renderers with the same material… Then keeps the collision objects but deletes the mesh renderer from the object after combination UNLESS it has a mesh collision. Then I could select a huge wall for example and tell it to collapse and it will go from 30 or so calls to about 3. Big improvement and I will  need it for the mobile devices… Anywho more later.

Update:

Anywho… Awesome I love the asset store… days saved for 7 bucks

https://www.assetstore.unity3d.com/en/#!/content/8748

Update: Just have to add something that removes all mesh renderes and leaves the collision stuff =).

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