We have a musician aboard!xx


Drew has come aboard to create some great custom music for Mission Europa 2 =)… It will be awesome to have his great work in the world creating unique and awesome backdrops to the game!

Here you can sample some of his work..

https://twitter.com/replicanttheory

And here is some of his first work on ME2 tracks

Yesterday I nailed down how animations will have to work. My systems are so different with my item system it has taken quite a while to get around Unities bugs. One such bug is the import process sometimes does not detect a change in an animation and then I have to go back and kill the animation reload it then reattach it to animation controllers. Pain staking….

And even though I have the exact same skeleton in two different files it blows up if I separate them and load them individually. I want it separate as loading a whole file of animations on each change takes forever……So I will try again today to separate a few and test but I am betting I will have to stick with the combo file.

More later it is early =)

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Update: Got the animation items figured out… I just do not share a avatar I have each use their own. Confuising yes but a lot of Unity is trial and error =)… Here we go!

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Update: Very aggrivating … I have a bone for the weapons in the hand… once I animate the skeleton the bones are not in the right spot!… argh… anyway that is where I have been stuck … more when I figure it out I will share here.

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