Working all day today!

I worked out the animation thing. Humanoid is pretty unusable as far as what I am doing. It is more for a simple game with re-targettable bones for simple avatar based games. I have extra bones and a complex character creation system. Also humanoid seems to delete a lot of animation in the bones along with screwing up the non humanoid bones…THUS.. I will go with generic. The other issue I worked out is the characters had different front facing export buttons. Thus theskil would get all sorts of messed up on certain avatars… So far I have one left to fix out of 20 or so.. Then I have to test the character creation system again… I will update as I go =)… Next will be the weapons in the hands in generic animations. .. =)


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: