always one step forward two steps back….


Unity is great but some thing should just work better. Now when I drop an item to the world I add a bounding box collider so it can land and bounce……. welp it never lines up right on my skinned meshes…. So who knows how long what should be a simple thing will take to fix… I know it is much shorter then shoe horning Unreal into a game other then a straight FPS shooter… but it is aggravating…

LOL and the good thing about unity is someone else has hit this….

http://answers.unity3d.com/questions/195946/unity-mesh-collider-incorrect-position.html

fixed….

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