Tons of weapons effects


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For example here are the first variations of the very first blade. Glows particles etc… The more special the item the cooler it will look =).. And the system is SOOO easy to use. I just change colors add shaders and drop them into a list that can be added to that type item. The particle script then attaches itself in the right spot and uses model data to emit the particles….. LOVE IT!

 

More later when I get them all in…

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3 Responses to “Tons of weapons effects”

  1. xxlionheartxx Says:

    Very cool!! On the topics of auras and stuff how cool would it be to have fatality animations like in Brutal Doom 🙂

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