Almost done polishing the main hub


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Ill throw some more shots up later. Lighting it took forever as Unity does not have distributed rendering and is VERY VERY slow with larger models. The gas in the distance is a cool effect I made. Basically I have “vent” nodes all over the map and some script randomly picks a node to spray out of while your on the map. It also picks a random spray so they look different. The script can use any effects and any group of nodes. It REALLY livens up the scene.

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6 Responses to “Almost done polishing the main hub”

  1. Brad Says:

    That’s absolutely awesome! Any chance well get the first updated for iOS 9?

    • ryanmitchellgames Says:

      I plan on working on the first around launch of 2.. Sadly it is quite a bit of work to keep your own hand written engine updated!…That is why I am in love with Unity as I can concentrate on the game creation and not the low level systems….. So hopefully we will get there and have both out and up.

  2. Tom Says:

    Almost done polishing the main hub?……..

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