Shader done… First port almost done..

Here is the main hub. I finished the shader that allows much faster work. It allows me to paint the verticies on the model to mix textures and normal maps. It also allows lightmapping and real time specular reflection which adds a beautiful frozen sheen to the level as you walk!… Now back into high gear! I also added more effects like the venting towers seen in the shots below that open and close randomly.




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