Lighting plan


The plan is to write a shader that uses light maps for lighting but specular is calculated from real time lights in the scene. This way I can enormously reduce the lighting time for levels. Have a much better looking lighting setup and keep the rooms in prefabs. Currently lightmapping is locked to the scene. On issue I may have is the size of my models as they are large and you are only fed the lights that are closest. Well tonight is the experimenting time!….

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: