Lighting plan

The plan is to write a shader that uses light maps for lighting but specular is calculated from real time lights in the scene. This way I can enormously reduce the lighting time for levels. Have a much better looking lighting setup and keep the rooms in prefabs. Currently lightmapping is locked to the scene. On issue I may have is the size of my models as they are large and you are only fed the lights that are closest. Well tonight is the experimenting time!….


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