Got it…

So now it builds the levels and does not let another room lay over another room as it builds the level. Good stuff! ..


The red and black are intersections that were room build fails… so then try again. Until the level is filled with the right number of rooms!

Next step AI neav mesh combining with jump points… not bad for a week. Once I get the ai and rooms working in a test environment I will move to the AI and its behaviors. All in test bed and refine the systems until I start moving the assets over form the ME2.0 build. Well I also have to get the GUI and VR working nicely. Then the eyecandy. The last thing will be eye candy. All gameplay and systems until then. Make it fun THEN make it pretty. No fun all graphics is a fail.

How do you eat an elephant? One byte at a time. =P

More later…..


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