Sooo.. going to have to be a static map


Still working on the lightmap loaded levels…unity is fickle in areas… this is definitely one…Looking for the right path… I am thinking load level a sync is the only way I cannot instantiate or it blows the linkage. So I will have to load…re associate the lightmaps then delete the duplicates…..argh… I have an idea though… load first level …get the number of total lightmaps… load next piece.. then get the count .. get the difference and subtract each new objects lightmap to adjust it back to the previous loaded level. =)… Lete see if that works.

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