Fully combined skinned meshes..And atlased textures… I just pass GameObjects into a script and it combines them. Creates one texture for all the parts and one normal map. I can auto scale resolution for less capable devices!… Time to get some other assets moved over…Three out of 5 of the hardest code sections complete =-).. AND WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY better and more robust!

Those are the pieces.
I keep all the humanoid figures in one blender file and export individually. I have one base skeleton and all the parts broken off. I keep the intact model so I can transfer skin weights at anytime…. More later this is getting GOOD!



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