Awesome…


Fully combined skinned meshes..And atlased textures… I just pass GameObjects into a script and it combines them. Creates one texture for all the parts and one normal map. I can auto scale resolution for less capable devices!… Time to get some other assets moved over…Three out of 5 of the hardest code sections complete =-).. AND WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY better and more robust!

Those are the pieces.
I keep all the humanoid figures in one blender file and export individually. I have one base skeleton and all the parts broken off. I keep the intact model so I can transfer skin weights at anytime…. More later this is getting GOOD!

ScreenCap1_26451.png

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s