Archive for December, 2009

Had to resubmit necro again.

December 28, 2009

Total crap call.. my call said they were not connected they said they were… hmmm… my checks show that someone wanted to just go home from work early with this off their desk… ARGH!


Not much time right now to put in…

December 21, 2009

I am having to work another job to support the family. No big deal just not as much fun ;)..

I plan on getting some work done over the holiday and I will post that here. I might get lucky enough to get some time later today if I work fast enough.

Merry Christmas!

Not any time today … income taking lead…

December 18, 2009

Sorry no progress today. but yesterday I put in 17 cut scenes and missions =)..

Adding in the first 30 missions… =)

December 17, 2009

Just 28 animations 28 recordings and 28 script corrections to go! =)

I might get half a day to work on this bad boy. I really like the way the story driven system is going. I am adding in far more scripting tools for the missions also.

It is only getting better!.. I really am happy now that I alone can bring an entire story to life with this engine and tell it very well… Good stuff!!!


December 16, 2009

I had a few hours the last few days to get some work in. I really like this work as apposed to the put food on the plate job.

I am about 3 hours away from being able to start the game with a cut scene and play through to the first quest and complete it. That is pretty good for about 10 days of work!. . =).. Now I just need to win a lottery so I can devote more time to it =)..

About to have a fully playable M.E.

December 15, 2009

I am placing in the cut scenes for the first mission.

Here is the very first of the 180 planned missions… =)


I can complete about 1-3 every hour so that is quite a few days!.. =P

I may break the game up into episodes if it drags out to long we shall see..

Necro rejected

December 14, 2009

The problem is pirates. I have a good deal of anti piracy code because I released a fishing game that had a 95% piracy rate. If you are depending on the small income that will destroy you. Since it’s release I have had anti piracy code in. The problem now is that in 3.1.2 my anti piracy code is tripping during review. I cannot duplicate it here as the build I submit I cannot run locally! So it has been a game of submitting and waiting WEEKS for apple to quckly run it find out it does not run because the anti piracy code. I then hAve to try something else and resubmit it to wait again.

Right now I have spent I’ve a month trying to get this great game through. In the mean time apple is driving me out of business. I am going to resubmit this week. This thing will return to a hobby soon sadly even though my game and engine are so far ahead of most c crapps out there. If apple could just give quicker reviews to better apps or a ranking system to review along with DIRECT contact while reviewing……, argh ….. Rant off …

Day lost sadly

December 11, 2009

Today I have to work my other job to pay the bills so nothing will get made until this evening on M.E..

And still silence on necro argh!

Rough Intro Cut Scene

December 10, 2009

Here is the first pass of the intro cut scene for your arrival on Europa. =)

For 1.5 days work from modeling to in game I don’t think it is to bad. Especially with 0 Budget, 0 Voice Actors, and 0 Artist. I want more out of it but I am going to wait until I have more assets done.


Almost done with the intro scene now….

December 10, 2009

I will try to upload it tomorrow. =).

It is rough cut and will be until the final push for shipping it =)

Still No Word On Necro…getting old…

December 9, 2009

And I am having to do other work to pay the bills! Weeee! =)

I may get half a day on Mission Europa today we will see…. Other then that back to my work that would challenge a hamster.

With Necro Not out yet!

December 8, 2009

I am having to pull back and make some money! I will be working nights now on this project and spare time also during the regular work day =)..

Good stuff.

I did get the intro cut scenes in game last night in a rough form. I need to create an inner cabin scene for part of the intro.

Back to making money then maybe the cut scene. If not I will be back on Mission Europa tonight.

I will never give up on making better and better games. 😉

Back To Mission Europa.-) .. I am finalizing the in ship cut scene when it is done I will post it. I still need to get the audio in so it might be tomorrow or tonight =)

I put a few hours in this weekend and finished tier 1 skills

December 7, 2009

There are 13 skills just on tier 1! -)

I added 3 types of turrets you can lay down to setup a perimeter in harder areas here is a video! -)

Today The last of the tier one skills

December 4, 2009

Recharge Accell

Machine Gun
Fire Trap

Fun stuff =)


December 3, 2009

With a FULL DAY without interruptions I have tier one almost done (minus story cut scenes bosses and intros).

I need to finish the rest of the tier one skills you can see them in this video on the sides. I am only using the pistol then at the end the shield ability without its effect.


Tier 1 second bad guy all parts…

December 1, 2009

Here is the second beefier scavenger. Well at least the parts that make up a full one. These will be mixed with four other model sets randomly on the level according to how deep you are in tier one =)..

Big plans for this one NOW HURRY UP NECRO!

All 1-10 level weapons in.

December 1, 2009

The weapons are all in and look good. They are smaller pistol to SMG size weapons. The later tiers get crazy. Today I am making the rest of the alien parts. I have to create 3 more sets of parts. They are assembled randomly so that will make quite a few individual aliens just for the first ten levels. -)…

After that I will most probably get to creating the opening cut scene to get some motivation back in me. The time that it has taken to get Necro out is just disturbing. Times are getting tight. =(