Almost done with upgrade menu alterations

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To DO:
( ) Press on research and pull up what that node is researching.
( ) If not researching pull up what would you like to research spells or characters
( ) Press corpser show units available to create.
( ) Show barracks space left when pressing corpser.
( ) When researching or creating the tile shows time left above it.
( ) Research tiles research things faster. Only X per level. They tick research.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

On load time and date FROM SERVER have to be compared and all time based things update
( ) Gold Drills
( ) Factories
( ) Research
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Having a pretty big change I am having to make on CR

I am going with a system where most all action is done with the tile pieces and not a myrid of windows SOOOO having a bit of fun rewiring things but I should be moving past it soon.

IE the below shots in the process of upgrading a soldier. The menus are not art complete =)..

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To DO:
( ) Press on research and pull up what that node is researching.
( ) If not researching pull up what would you like to research spells or characters
( ) Press corpser show units available to create.
( ) Show barracks space left when pressing corpser.
( ) When researching or creating the tile shows time left above it.
( ) Research tiles research things faster. Only X per level. They tick research.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

On load time and date FROM SERVER have to be compared and all time based things update
( ) Gold Drills
( ) Factories
( ) Research
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

To do list moving alog

New selection effect

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( ) Press on research and pull up what that node is researching.
( ) If not researching pull up what would you like to research spells or characters
( ) Press corpser show units available to create.
( ) Show barracks space left when pressing corpser.
( ) When researching or creating the tile shows time left above it.
( ) Research tiles research things faster. Only X per level. They tick research.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

On load time and date FROM SERVER have to be compared and all time based things update
( ) Gold Drills
( ) Factories
( ) Research
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

Race to the finish

To do list:

Testing start:
(x) gold drills need to rotate
( ) Unless in edit mode do not show any but the available 4 unit types.
( ) Press on research and pull up what that node is researching.
( ) If not researching pull up what would you like to research spells or characters
( ) Press corpser show units available to create.
( ) Show barracks space left when pressing corpser.
( ) When researching or creating the tile shows time left above it.
( ) Research tiles research things faster. Only X per level. They tick research.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

On load time and date FROM SERVER have to be compared and all time based things update
( ) Gold Drills
( ) Factories
( ) Research
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

The to do list will follow me day to day until this bad boy is done!

To do list:

Testing start:
(x) Food Run out?
(x) Fighting over beds.
(x) Change food to dripping ooze from nozzle
(x) AI check resting in bed.
(x) food AND HUNGER WORK OFF MODIFIED AND CURRENT
(x) Deleting Home if in game delete used edit mode.
(x) Woa those damn demons are running way to fast and a-muck
( ) When researching or creating the tile shows time left above it.
( ) Research tiles research things faster. Only X per level. They tick research.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

On load time and date FROM SERVER have to be compared and all time based things update
( ) Gold Drills
( ) Factories
( ) Research
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

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To do list:

Testing start:
(x) gold collection needs a effect when collected
(x) AI needs to eat food.
( ) Food Run out?
( ) AI check resting in bed.
( ) AI SAVE food hunger? Not saving?
( ) Research tiles research things faster. Only X per level. They tick research.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

On load time and date FROM SERVER have to be compared and all time based things update
( ) Gold Drills
( ) Factories
( ) Research
( ) Messages to the player which also need to be checked every now and then

Clan chat:
( ) Global chat channel that allows 50 users per room
( ) Clan chat rooms that allow all clan members to chat. Clan max size TBD.

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

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It’s go time

Update: over the top time. Adding sweet effects on destruction as I go =)… Finally back at it . It feels good.
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Once I finish a list I will start a new post with new items until we are ready to start playing =)..
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I have setup base camp in the house and now I am going to burn the midnight hours until we ship this long overdue project.

I will keep my current to do list here and update it daily as I work forward.

To do list:
(x) Demon swing effect x3 faster
(x) destroy effect for wall toss wood and cloud.
(x) New sound for destroying wall.
(x) tiles are not starting with the right hit points.
(x) Health tag for hurt tile (place in combat hit)
(x) get rid of food crap… The food gives a boost of some type maybe later…think of way that food could be part
of the game.
(x) When character dies so does their special effect.

Testing start:
(x) Chasm
(x) Warp Area
(x) Created default base
(x) AI wander around when not busy
(x) Collection of gold is weird
( ) gold collection needs a effect when collected
( ) AI needs to eat food.
( ) gold needs to recharge WAY WAY slower…show when 10% full and max out at a level by capacity
( ) BEASTS not attacking humans but demons and atlantians they hate.
(x) Food for show or a buff when they eat
( ) Placing faction tiles must touch each other
( ) Check from all 4 drop zones that they can reach base by digging,or walking, so find faction tile that is closest.
( ) Save default base and start

Events:
( ) Create level one events.
( ) Events carry you to either war base or a level as stated in the load script and progress the story line. They are downloaded.
( ) Re integrate level one and level one boss
( ) Re integrate level two and level 2 boss

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I am making the game even more open ended.

I am going to allow players to place most of the props in the game in their levels. Each level allows them to place more props of each type. IE trees,rocks,etc. They also will be able to make the level the way they want and the diversity will be AWESOME. Even the lighting will be customizable. Fog, dust effects etc.

The requirement is from each spawn zone you have to have a valid diggable or patrollable path to your base.
I am also going to force the base to be connected.

Anywho finally getting some work time the last several weeks have been hell trying to save my day job so sorry for the slow down!… I have to feed my family 😉

My new goal is more of a sandbox the player creates for others to explore / defeat! and even in first person!

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Demons destroying a forest 😉

OK FINALLY back to building the first level and play testing.

I am creating the starting camp for everyone. Of course you can change it. However I am placing all the initial props etc. I am still tweaking gameplay and ideas. I am now allowing the player to place their own props and really spruce up their map to be really different. I also want to have the ability to place different lighting styles fog etc. Very easy to do with my systems =).. Soon a 3D world you create and defend =).. no more 2D clones of clone wars… this will be very different and a lot like dungeon keeper but more pick up and play like the IOS players demand. =)… More when I get time =)..