Archive for October, 2013

Sorry I have been MIA.

October 31, 2013

The day job has had me working 16 hour days and will until Monday. Then I should get a lot of time to work on Cursed Realms I still think I can have a playable version in the next two weeks.

More later =)


Still going ;)

October 28, 2013


Looking good 😉 systems are all coming together into the new design I hope to be play testing within 2 weeks then into a reopened alpha after that 😉

More later

Shop almost done!

October 23, 2013

Power cube or clash of clans gem 😉


The place you spend your gold is almost done 😉 I need to work on the icons and some other functionality but here is the shop in use




Really cool stuff going in

October 22, 2013

Mail system is complete as far as receiving. Below I received 69 or so bombs in the mail and then placed them on the ground for some big booms!

So consumables are in also. Ie bombs instant traps etc 😉 those are numbered and are looted, mailed in, or bought via gold 😉 cool stuff!

This game a lot better going this direction!





Adding in the mail system now.

October 21, 2013

This way like Mission Europa I can mail out presents and so can other players to each other =)…Back at it. I am working all week day nights this week. More later =)…

Lots of changes going on =)

October 17, 2013




It is starting to come together. I have gold veins now spawning based on how long you went offline. They will spawn in full dirt or open dirt areas. I plan on other exciting things happening like events like user invasions that every base will feel based on level. Log in work on base.. uh o user invasion… or atlantian invasion… or demonic invasion … or Angelic invasion based on level. Looking really good and feeling a lot better with this new faster play model. Faster play on faster to go devices is the way to go!

More when I get time.

And yes I see the misspelling lol =)

O and I forgot to mention I have the Queue system working now.

Settling down on interface

October 15, 2013

Here is the usual interface.


And here is an item mode showing the other icons and description that comes up.


Now on to the game play and lots of tweaking then the upgrade me u 🙂 moving pretty quick to the new clash of clans psuedo-type model 🙂

Getting playable.

October 14, 2013

I am getting there. The server is up and running databases set up, code to create your first base and a destroyed base done, etc. I am about 50% of the way there I think. I just need to clean up failure items. Like if you do not have an internet connection then I have to have fallbacks and what not to pass you back to the main menu. Then I need to tweak the game to play MUCH faster as this is going clash of clans style and not slow paced dungeon keeper style. Anywho more when I get time.

I am making the battle level now =)

October 9, 2013


Going strong =).. I am creating the starting battle level that the players will start from. I plan on having an upgrade that will move your husk, liquidate your assets, and allow you to move to a different level that is more defend-able as you go up in level. I will try to get some shots if I get time. As always time is tight. I am working on going from the title screen to the game. I have the server side done minus some database tweaks. It stores a destroyed level if you have been defeated so you will return to your wreckage and be allowed to be a detective on how your base can be built better. And it stores your base so you can instantly restore it for another go. This will be awesome. Forget DK this is CR =)…

Going well!

October 7, 2013

I am implementing the menu stuff to set your name the database backed to store the info. Little things. The yellow guy is a soldier the green a healer. There are 3 basic types now that get
Upgraded. Nuker, healer, and tank 😉 More as I go 😉



Getting better every day

October 4, 2013

Getting closet everyday!

My next task is to create the menus for the battles. Then finiah the upgrade menus. After that a good clean up
Run and testing time!

I love the clash of clans direction and I will not have weeks of upgrade time 😉 that’s torture ;/


Getting new playstyle together

October 2, 2013

Going well with the little time I have lately


New yo

Working when the job allows

October 1, 2013

Here is the current interface .. Still going!! Just time limited ;/