Archive for March, 2013

Working it today!

March 30, 2013

Update wow what a ton of work that was but it’s mostly there I still need the functionality to pick the minions and mods but that’s the easy part 😉 more later…. it’s getting late here not sure how much more I have in me 😉

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I expect to have the character selection screen done soon. That is where you choose who you are bringing into battle. Then you also apply up to one modification technology or affliction each minion. (Imps get none but you can cast spells and buffs on them.)

More later! Hopefully a screenshot of the finished screen soon!

Try slingers

March 29, 2013

Taking a night off
If your bored try out an old game inmax called slingers. I still love it and it goes to show crapps drown out good games 😉

On to the character choice menus

March 28, 2013

As you pick and modify your minions prior to combat I have to make the menus you use to choose. They are listed here.
http://ryanmitchellgames.wikispaces.com/TO+DO+LIST

As I get them in I will post. After that all I have left is level 1 scripting and the cut scenes!… getting really close. Now if I could just find more after work time to finish! This weekend should be a REALLY good work weekend.

More later.

Today I link the menus together

March 27, 2013

Update: menus wired.. music in… and picked… My wife said holly s@!# that is getting good… AWESOME! Now to the character menu and level 1…Sweet!.. The most amazing thing is now I am creating almost entirely in the game on my phone!

Today I link the menus together and lock them down so you must navigate them properly and not wander around the 3D scene =)… I will have some good pics to post soon of me creating and playing level 1 prepping for Alpha!…

I do have one major item left in assembling your minions and the screen for that. It may take a few days but all that is really left after the minion screen is making level 1 as good as I can before I get the Alpha team together. Good stuff!

Here is where the title screen is.

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Intro screen

March 26, 2013

Well I am finishing the intro screen tonight then tying them together. Here is a shot of It

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More later as I work!

Back to the day job ;/

Yesterday was a day off

March 25, 2013

Update 3:
Awesome title screen done minus audio..

Fades into a nice fun earth
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Then flash….
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The earth is now a harsh place to survive..
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Update 2: Pretty amazing what you can do with the engine now… Here is how the IMO would see the exact same title screen 😉

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Update 1:

Here is when i moved the text to the menu tender layer

But today it’s on 😉

Here os the first addition of the falling asteroids and bodies 😉 a little bit much but coming a

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I’ll try to upload the other pics as I went today as time permits 😉

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Evolution of a title screen

March 23, 2013

I am creating the title screen now and will update as I go… first it starts with this..

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And some photoshop baby

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And as I go I will keep adding the steps… the next one is getting it on the iPad and seeing all the items working with the shaders =)

Update: First time totally in game. Now time to tweak. I started first with a vision of what I want in the game then here we are with a first start in game. I want the sun with the arms of energy bigger. the back ground star field to dim towards the star. The earth to be more round. I still want to have arcs of blue flowing energy around the earth. Bodies as if from space ships floating from behind you towards earth. Maybe some ship debris also. I also want explosions under a cloud layer on earth as if war is ravaging the planet as it is in Cursed Realms… a hard place to stay alive.

(As Always Click For A HUGE version)

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Next update I will have major tweaks in. =)

update here is where the title screen stands those steams are flowing towards you

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Work tonight or bust!

March 21, 2013

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If grandma has another spell I will drag my laptop along next time =). Good thing is she was just dehydrated we think.

As far as cursed realms I am setting up the intro scene and making it with more awesome =). Then I will be on to the title screen again. I am happily surprised at the fact I can make my whole game inside the game engine. Thus so will players be able to make really intricate levels. I will post some pics as I go and maybe some today =)… Moving along as fast as time allows =)…

More later….

I think I am remaking level 1 the last time

March 20, 2013

Update well life has jumped in the way no work tonight as a week after my wife’s grandma passed my last grand parent Gg my grandma almost went tonight we ran up the and are back home
. Thus no work tonight ….wonderful 95 year old lady I hope she gets at least a few more years… I will get work done tomorrow do not worry alpha is coming!

Update: Sounds tonight and I will start to wire together the game for alpha =)… Another words get the intro back in there. Create a new title screen that rocks with the button to play. Then have it start the cut scene that leads to level 1. Attach the end cut scene on a defeat of Zangblood. Good stuff! =)…getting close I could guess next few weeks I will be playing through and starting alpha prep finally if life stays out of the way =)..

I know I have said this a hundred times as I have had to restart as I needed new tools, assets, etc to continue. Right now I have the top part of the level in and scripted/playable and it is all working. All the characters are balanced now and the effects/sounds in. (I still need to create about 40 more audio clips for the nasties of the first level.)

I feel like this guy has finally had his last laugh and alpha is forming up…

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The last few big things will be the intro menus to get to the first level and creating your characters to play with.

More when I get time!

Burning the midnight oil

March 19, 2013

Update: I have completed all the minion audio and I am really happy with it! Zangblood came out great. Audacity really is a great free app and sound studio for the mac a cheap but also fantastic app..

Anywho…. done tonight.. I have Brazilian jujitsu tomorrow so I need my rest =)… Here is to at least 2 arm bar submissions and maybe even a lucky triangle or rear bare naked =)… good stuff!

AND DANG IS THIS LIST SHORT!

http://ryanmitchellgames.wikispaces.com/TO+DO+LIST

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Empty treasury nodes… A bad thing 😉 kinda like my bank account 😉

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I was able to get half the final audio in last night as I worked until 1 am ;)… It’s starting to feel like I am back in the main stream game industry 😉

Tonight I hope to get the rest and get on with finalizing the level. I’ll post some pics as I work tonight and some during the day when I get breaks at the day job 😉

More later!

Busy busy busy

March 18, 2013

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The list has gotten really really short!!

I will be working late tonight I have a lot of family items to take care of 😉

http://ryanmitchellgames.wikispaces.com/TO+DO+LIST

############################################
THE BELOW ITEMS ARE ALL THAT IS LEFT FOR ALPHA TO GO OUT
############################################
Audio:
— RECORD THE AUDIO IN THE SOUND DICTIONARY… and put in the game
— Minions Audio
Tresury LM IS BAD
click on if yours then a reporting in sound
click on enemy then taunt
all need a yessir to orders…

Other:
— FINISH LEVEL 1
— TITLE MENU
— CHECK INTRO
— CHECK ENDING
—On Die loose link

CHECK MEM USES
—- Rebuild intro quicklt

FINALLY BACK ON THE TRACKS!

March 15, 2013

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The past week was crazy. However, I am back on track with cursed realms. I am creating the level and adding art assets as I see the need. The last big thing I have left to do is record a tremendous amount of audio for the minions. They show their personalities with audio =)…Tonight audio recording and bloody floors for Zangblood’s area. Definitely more later =)…I will try to post some shots soon of the new floor. =)

Will be full bore again this weekend

March 13, 2013

Been a rough week with a death in the family but I expect to be driving towards alpha again this weekend.

Here is a skin wall you will find around Zangblood’s area

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Wife’s Grandma Passed

March 10, 2013

Here are the other menus lit up:

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Update: As I find down times from family stuff I am able to get some daytime work done =)… I am re creating a lot of the icons in color now as I have SOOOO many icons I need more definition as to what they are. Here is the new area creation menu in edit mode not game mode. (Game mode has less exposed)

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More when I get time =)

Mary has moved on so we have been helping the family after hours and not making Cursed Realms Happen. I will be back at it soon as soon as things calm down. We have some family members more interested in the will then a proper burial and comforting the family. A big argh to those 2. Anyway, I should get a little time here and there to work but it will be limited until thursday or friday. Maybe the weekend depending on how things go… Have a great day!

Working on lore and items and ….

March 7, 2013

Just going through filling in history and descriptions. Everything in the game has a name,history, and description. Almost all have an icon. Thus I can do some really cool stuff with the items and in future games with this engine I can really expand it into more of an open world with items that are deep in nature tying into lore and the like I have already written.

As far as the list of issues until alpha it is really short. I think the biggest time sink left will be the creating of a ton of audio clips. Every character has taunts, escapes, deaths, on hits, and sound effects and it really adds up. However it adds soooooooo much when they are talking smack as the battle =).

Depending on how the day job goes I can see in the next few weeks an alpha forming up. It is just so hard to predict when this is an after hours project =)..

More later!

Cool stuff

March 4, 2013

Update: The list is the shortest it has ever been! There is a ton of audio work I need to complete but that goes really quickly as compared to everything else. I then need to finish the list below. Finishing level one will take a few days I suspect. Then I will save and play the level over and over. Lastly, I will finish the preliminary title screens. Then alpha!… sheesh its taken forever to get here =)

http://ryanmitchellgames.wikispaces.com/TO+DO+LIST

— RECORD THE AUDIO IN THE SOUND DICTIONARY… and put in the game

— STONE WALLS
— check all creates to be sure they destroy first!

— FINISH LEVEL 1
— TITLE MENU
— CHECK INTRO
— CHECK ENDING

Here is what it looks like when you take a hit

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As your health gets lower hits really mess up your vision. Then when you take a hit the lower your health the longer the bluer an shake.

Posting this via phone so please excuse the worse then normal writing 😉

My wife’s grandma is in the hospital and maybe terminal so I did not get to work Saturday or Sunday. But I do plan on getting some stuff done tonight through Thursday.

Have a great Monday! More later

Working it

March 2, 2013

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Testing playing working on the list 😉 getting better every hour i find to dedicated to cursed realms 😉

Through the eyes

March 1, 2013

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Pretty neat as this is
My kd-tree based collision system that works very well! Most checks only make a very few recursions before the collision solution is provided 😉

Blue boxes represent the base bounding volume check a red box means a triangle check was made 😉

Current to do list:
http://ryanmitchellgames.wikispaces.com/TO+DO+LIST

Here are the alphas ions eye sight levels

Here is the overlord view:
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Pus Bucket eyesight:

IMP VIEW:

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ALMOST DEAD CORPSE VIEW

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HUMAN MEDIC VIEW:

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USER MEDIC:
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Cheap base turrent has poor range and detection.

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Pus bucket

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