Archive for March, 2010

Here are just some of the weapons

March 31, 2010

Here are just some of the weapons on JUST THE FIRST 10 LEVELS… and this does not include the ABILITIES that act as weapons to!

Again it is in HD so double click the video and at youtubes site choose 720 for the resolution πŸ˜‰

Working IT! =)

March 31, 2010

Update 0: Getting some time at work to put in some M.E. time -=)… I have the AI moving chasing shooting using all the brains I have in a bucket for it. So now I AM FINALLY ON TO GAMEPLAY! .. Woot!.. I am going to place in the rest of the tier0 weapons. Place in the new AI level data. Then finally move on to the quest manager and gameplay. I think I will have a fully playable tier0 within 2 weeks.. πŸ˜‰

Really moving.. but an ENORMOUS amount left πŸ˜‰

After Mission Europa I will have one HELL of a powerful engine to generate great games at a great pace.. and really tell some awesome stories =).

If you missed the HD video here it is.. click the link then switch to at least 720 p to view it in HD the first HD video for Mission Europa..=)…

Today I am working on AI. I have to extend it to all the rooms. It is working great I just have to implement it with local coordinate systems to the rooms .. should be a breeze =)

I want a ….

March 30, 2010

Gg

Update 4: I am uploading a HD version with audio.. tired of messing with youtube and its crappy compression in the SD versions…

DOUBLE CLICK IT FOR HIGH RES HD VIDEO! =)
Processing now

Update 3: Big video uploading to Youtube.. Exciting! =).. it shows the weapons system working and the AWESOME menu systems =)… RAWR!

Youtube has some CRAPPY compression.. but you can get the idea =)

STILL PROCESSING πŸ˜‰

Update: ARGH!!!! I just wasted hour on a missed break in a switch.. and a fall through… πŸ˜‰

o man … glad that is over video soon now..

Update: I should have a video of ME out in a few hours..

Smith and Wesson 500 magnum…. search for this…. its awesome… =)

Well I was going to put a dev movie up but the fx did not look good enough so when they do! =)
I do think within 3 weeks I could have a alpha getting together =)

Started work at 5:30 am!

March 29, 2010

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Update 1: I will try to get a video of the phaser working today.. After I get it done I will replicate and change it for the rest of the weapons. I had to make it to where you can bend up and down when you look up and down. Necro was on a plane and M.E. is all up and down everywhere. For now.. the day job strikes again πŸ˜‰

I wanted to try working in the morning more and less at night. A good thing since my wife is in nursing school and waking me up as she is leaving so early.

I am cleaning things up and adding in weapons trying to get to a playable game =-)… soon soon I hope …

Working Saturday!

March 27, 2010

MAKE GAME HAPPEN!

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TODAY …

March 26, 2010

5.0 out! Amazing how fast a review can be!
I hope it does not have the easter eggs 4.0 did… argh..
propagating now.

The job that pays the bills has me by the throat…

But tonight late I hope to get to the ammo….after that I need to fill out the rest of the weapons..

Good stuff!

EXPEDITED REVIEW GRANTED!

March 25, 2010

Final duel wield done! =) with FX =)

HERE IS A MUCH CLEANER VERSION:
http://www.necromancerrising.com/duelWeild-desktop.m4v
and the crappy Youtube version

Apple is giving me an expedited review for update 5.0..

Here is to hoping I got it all right this time.. =)

Back to work!

Answer to a post on TouchArcade that maybe interesting …or not πŸ˜‰

EXPEDITED REVIEW GRANTED! SO hopefully it will be out soon =)..

The question was as far as teams…

“As far as teams.. the income of these guys is SO bad it could not afford a team really for the scope of games I want to make… stick fighter 5.0 would take a month at most to make so you can do a team as you can make 12 games a year…of course your competition at that level (99 cent ocean of apps) is a lot higher.

I have tried 5 other times in my game making career, in the industry and out, to make games with a team of guys beyond working in the industry another words after hours.. and so far all did not make it to finality.. sadly… most of the time it started out with a fire.. then about half way through I was doing 65%-75% of the work. Mainly because others would hit crunch times and make it really hard to proceed..then the main jobs would squelch the fire they started with..

My tech is at a level now I feel I can really start to be asset only soon and really just create story after story to play and live..

The multiplayer stuff is the LAST major enhancement I need to create for my tech I need to concentrate on and build… M.E. will be the first with a battlenet type system..the future is mmo in the vein of guild wars….ie public areas and fighting zones.”

And Duel Wield totally in

March 25, 2010

Gameplay and AI!!!
woot… starting to roll. Games start to move at a point and really start to move at a rapid speed. It is the skill of knowing not to quit to early.. =)..

Right now gaining momentum. If Necro had not eaten my day I would be much farther but as of now happy. I still have an hour before my cut-off time of midnight. But here is duel weild swinging through the combat system!.. good stuff.. no sound or FX yet. I want to have a sword arc flash when you swing..

Update 5 soon update 4 not recommended

March 24, 2010

Update:
Update 5 with email sent to apple today. hoepfully they can hurry the fixes out…

As far as M.E. I have the combat system running with the new duel wield and other items now to add in the skills for the first level and the different gun effects =)…

Update:
No problem I hate putting out bugs.. really can spoil your name quick. It was the stun I found it.. Stun sets there speed to 0 and in my infinite wisdom to update their animation I see if their speed is 0.. o wait stun = no animate even if dying.. argh..

Now I was asked to remove stun chances from swords does everyone want that?

Going over skill mana requirements now..

Update:OK guys I think the floating dead guys are stunned that is why I missed it.. I did not have a weapon that stunned.. I will fix that change the mana.

I will go over all the skills and retweek mana it seems the tweaks I made for endgame effected the beginning game a little to much.

SORRY!.. I wish I did not have so much to juggle right now. I will get Update 5 out within 24 hours even if it means no sleep =).

Working on Necro.. Playing Hookey from work for a bit

Some issues got through my testing and I tested it 3 hours… wow.. I needed to stun things and never did..

Sorry guys juggling to much at once over spring break.

Almost there as far as re-wiring the gameplay

March 23, 2010

Update: Here is fast weapon switching the action buttons also are inventory spots so in all you have 32 + 18 slots. and 32 slots for materials in a separate menu. LOTS! πŸ˜‰
Anyway here is a demo of switching between 2 axes and a rifle.. πŸ˜‰

Necromancer Rising Update 4 is out! Propagating now to all the download servers.

I have added SO much to the engine for M.E. it is nuts. BUT that requires lots of re-wiring and I am doing that. Tonight I expect to be able to use attacks!.. Then I need to get the AI back on its feet and the levels running. The last thing before alpha is getting the Questing system upgrade finished.. I need a clone. Wish I could put full time into this I would be done 2x as fast =)

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Duel wield great idea

March 22, 2010

Update: LOL someone ranked the duel wield video a 1 star =P..nice

It has me excited. Today I do what app devs do and work the day job to pay the bills but tonight the cape goes back on. ;). I will be finally on gameplay. I should get duel wield mechanics in pretty easily as my systems are pretty darn rebust now. Great stuff!

Now back to the grind πŸ˜‰
G

Dual weild in

March 21, 2010

In game now GAMEPLAY!

Wow amazingly got it mostly done.. I had to redo how the character textures work, weapon textures work, re-export all weapons, reexport all texture maps, recreate how the player model works… and whammo… I will post a video soon with the character window showing the character duel wielding a test set.. and he is still in starting gear which is just a protective GEL space suit.. you will need to find armor quick =)..

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Making Game Happen

March 20, 2010

Saturday? What Saturday?

Today I am getting the guns in game until I throw a party tonight.. so I have about 5 hours ..Go.. πŸ˜‰

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Alpha possible within two weeks!

March 19, 2010

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Update:
Cursed Realms is the current game I am working on click here to go to the top of the blog.
(https://ryanmitchellgames.wordpress.com/)

And mission Europa has been out for a year now…. It did win RPG of the year from Touch Gen (Thanks again guys I am so proud of that….)

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I am considering dual weild..if nothing else.. left hand shield system AND melee right hand anything.. it would have to be an ability though.. I think you need to go for it…

Update 6: Now time to go through and clean up all the weapons.. I need to make some extender barrels for the pistols and clean up everything. THEN I need to get the bad boys in game and get to making gameplay happen. I have some AI tweaks that will take a day I bet in all but we shall see…

Update 5:
Last and best sword for tier 1… Someone integrated some “enemy” tech into a sword schematic..

Death’s Spike..

Update 4: I am going to drop mauls and claws….. I just never liked them and they do not lend to really awesome looks like axes and swords so I am adding a sword. Claws also add a bunch of asset time I do not have or want. Adding claws would over balance the number of melee and I think swords and axes are way better. That makes 4 swords / 3 axes / 6 pistols / 6 rifles per tier.. each of those all have interchangeable parts with 7 mods… so
7 x 7 x ( 4 + 3 ) x 5 tiers = 1715 Swords and Axes
7 x 7 x ( 6 ) x 5 = 1470 Pistols
7 x 7 x ( 6 rifles ) x 5 = 1470 rifles

And I am not counting the color variations depending on the condition NOR the final modifier that changes the “hit effect” that the last modifier adds..

Last Sword on the way =)

Update 3: Battle Axe… melee weapons will do far more damage then ranged.. so they will be a valid option for poeple that like it up close and personal like me =)..

Update2: Warrior Axe.. next battle Axe then the Mauls and Claws.. and this is just for levels 1-10 =)

I should get back to gameplay this weekend and hopefully hve an alpha candidate in two weeks! “alpha being the first 5 levels of gameplay to test and tweak.

Of course that is if life stays out of the way πŸ˜‰

Ichigo

Working on Melee =)

March 19, 2010

Update 4: Forgot axes and mauls…seriously… people should buy this game just for the items πŸ˜‰

Updaste 3:
Short sword.. next the Claws…

Long Sword… Only 2 more melee then done and I start putting them in game… amazing thing is ME has more weapons already then most games.. and I am not even including the abilities… =).. raaaawr…

Short Katana πŸ˜‰ Love those old timey schematic…

And the parts! =)

Tonight finish the rifles and get to the melee stuff..

March 18, 2010

Maybe even finish =)
Update 12: Micro Missile Launcher
Final Tier 0 rifle now on to Melee =)

Update 11:
Flame Thrower! =).. last gun next Micro Missile Launcher

Update 10:
Last rifle 410: ( micro Flame Thrower / micro rocket / melee left for tier 0)

30_06 rifle and pieces that make it.. again all can interchange depending on the name of the rifle…

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Finally get an evening to put some work in…..

March 18, 2010

Update 10: Here is the new 308 and its parts…

Here is the new new gun I did not like the rifle below. Also here is how rifles break down into pieces. Just noticed the trigger problem ignore that it has been fixed =)

In current events: With all this health care crap I thought I would search the constitution for health care… this was funny and what I found πŸ˜‰

Article 41. “Everyone shall have the right to health care and medical assistance. Medical assistance shall be made available by state and municipal health care institutions to citizens free of charge, with the money from the relevant budget, insurance payments and other revenues.”
-THE CONSTITUTION OF THE RUSSIAN FEDERATION
hmmmmmm…….

Final update: First 223 rifle redone to new system:

CRASH TIME ITS 12:30 tired.. see yall tomorrow.. πŸ˜‰

45 Minutes 3 guns.. man if I did not have a day job.. argh…;)

taking a break then back to rifles… πŸ˜‰

update 7:
Phaser New:

Update: New Spiker

New Micro Grenade Launcher

Hard to find minutes to work on this side of things lately… argh.. life….

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Time To Decide? A question to you guys!

March 16, 2010

Update 5: This is an extra pistol πŸ˜‰ Probably in use later in the game and switched with one below

Its parts again all interchangeable :

Here is an example The Pistol with Update 5 “Grip/stock/butt”

Update 4: Yet another redone gun showing it and its parts (the extended barrel is the same on all right now there will be 7 per tier..)

Update 3: Here is another gun and the parts which can ALL interchange with the other pistol below.

Without a mod for a extended barrel

The parts:

Update 2: OK those guns below are a starting point here is how they will work

You see below the full gun then the parts that make it up.. each gun has 3 parts like EVERY other weapon..
So Carving, Slaying, .38 Mauler, of Doom

Has a handle/stock , base revolver/slider , and Barrel as seen below..and the Doom modifier adds a effect when the round hits.. so each gun will really look and act a LOT different depending on the parts used to make it or the mods it has… You can find and put together some pretty awesome stuff =)

FULL GUN:

PARTS:

Update:
I am going to make the weapons look better and follow my orignal intent! So a reworking is due before I get to far.

Basically every weapon will be broken into 3 parts and each part has a meaning.. thus the stocks will be separate from the base from the barrel extension πŸ˜‰

Not to much work I wanted to uprez the textures also πŸ˜‰

This is really hypothetical pricing. (really wondering the method of sale here)… Price will be decided upon completion and where it sets with the competition πŸ˜‰

And if you would like to explain your vote toss it in the comments I would LOVE to hear it =)

Would you prefer.
POLL!

I am still undecided.. Please post in the comments which way you prefer. Me I prefer buying a whole game.

I need to decide as it makes a difference through the whole game.
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Tonight I finish the guns

March 16, 2010

U 1)
All this art is first run also. I go back over all of it a second touch up pass after I get it in game to see what it looks like in a level

The story behind the weapons is at first this was an unarmed facility and the only weapon schematics they had were a persons classic gun collection on the computers until central command uploaded more modern weaponry….of course the computer got damaged so at first all you had access too was some low end stuff that was in the undamaged area of the computer =) As you progress you will move to β€œEnemy” Technology and looks. The first one you encounter is “The Claw Tech”

U 0) — semi auto 410 tier 0 done

Yesterday I had a massive amount of yard work and a long drive..
So not much done sadly.

After the guns I am going to redo the characters hands and get to shooting those new guns! =-)

UPDATE 4: IN REVIEW…Here is the fix list..
UPDATE 4:
————————————————————————————-
FIXED
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–AFTER LEVEL 48 BASE DAMAGE TABLE FIXED.
–DECREASED TIME FOR MENU SCREEN TO SHOW BEFORE ANSWER
–NERF: CARDIO TRAINING.. JUST SPEND 25% MORE POINTS TO BE A NUKING GOD.
–TWEAK: BEAST EXPLOSION COOLDOWN LOWERED DRAMATICALLY
–TWEAK: SHEILD DROPS INCREASES QUITE A BIT
— TWEAK: BEAST EXPLOSION NOW DETONATES ON THE BEAST AND ANY BEAST IN 3 METERS WILL CONTRACT THE DISEASE THEN EXPLODING AND SPREADING IT. FOR EACH BEAST THAT CONTRACTS IT HE ORIGINAL BEAT TAKES FULL DAMAGE AGAIN. DO NOT STAND CLOSE TO A GROUP WITH THIS YOU WILL DIE
— TWEAK: MUCH GREATER CHANCE OF DEATH BOMB INSTANTLY KILLING In A 3 METER AREA.
— TWEAK: INCREASED BEAST EXPLOSION
— TWEAK: Necrolave trap x 10 damage
— TWEAK: Sunbeam x 100 damage
— TWEAK: Poison bomb x 2 damage
— TWEAK: Tier 5 laser x 5 damage
— TWEAK: Magic bomb x 5 damage
— TWEAK: Increased amount of Mana drained on use
— TWEAKED : MAJOR TWEAKAGE for 30+ abilities..
— FIXED: SHIELDS ADD LARGE ARMOR AMOUNTS
— FIXED: RESPEC IS IN!!! what a dog…
— FIXED: EFFECTS STAYING IN GAME AFTER DEATH
— ADDED: MADE START BOSSES EASIER
— ADDED: BOSS HEALTH BAR
— FIXED STUN STOPS ATTACK IF NOT IN FULL SWING
— ADDED: Town portal for last level and farthest level
— FIXED BOLT DRAIN TEXT
— SECOND BOSS NERFED! …
— ADDED:ABLE TO SKIP INTROS FASTER

STILL ON GUNS! (CHANGED BLOG THEME WAS TIRED OF WHITE)

March 14, 2010

As I go I will post shots of hte weapons.
These are the base wepoans without the mods that can be attached…. LOTS of them as this is 1 of 5 tiers.

β€”β€”β€”β€”β€”β€”- Pistols
.22 Pistol — below WITH ATTACHMENTS

.38 Pistol — below

.357 Pistol — below

Phaser — below

Micro Grenade Launcher

Spiker

β€”β€”β€”β€”β€”β€”- Rifle
.223 Rifle

.308 Rifle

.30-06 Rifle

410 Shotgun

flame thrower

Micro Rocket launcher

β€”β€”β€”β€”β€”β€”- Swords
Katana

Long Sword

Short Sword

β€”β€”β€”β€”β€”β€”- Axes
Hand Axe

Warriors Axe

Battle Axe

β€”β€”β€”β€”β€”β€”- Mauls
Face Driver

Battle Maul

War Hammer

β€”β€”β€”β€”β€”β€”- Claws

Cats Paw