Still going

I am burning and turning it just takes time 😉 basically I am playing the game and making it more exciting and fun as I go. Flair here tweaking stats there and most recently converting loot to a bag that you press and get a surprise every dead minion of the enemy will drop one.

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Random Events In and new Wiki

I am moving the wiki to another server that I hos instead of the wikispaces. They do not work on mobile devices so I just got tired of it and started moving it.

Here:
http://cursedrealms.com/wiki/index.php?title=Main_Page

I also got in the random event down loader. Thus I can create events in the server and add to them without pushing a new build through apple. I may even open it up to users to create events post release. More when I get time.

Now to get random events in..

I have the base building etc going great, the online battle system 75% complete, the menus 95% complete, the upgrade able items 50% (I will not have them done for alpha as first we need to make sure the game is going the right direction.). Now I want to get some type of random assault generator or online system that coordinates random attack scripts if you are online at the time.

Couple of ideas to spice up the base editing:
1. Warp gate icon pops up. You can block it if you are busy or accept it. If you accept it you might just get some awesome loot after the attack.

2. You have no control and daily new scripts and attacks come.

The attacks will be scripted and pretty nice =).. It is good news to know I am at the spice it up stage and clean up stage. That is a big deal when making a game =)…and FINALLY

Working out kinks.

Lots of little things have to be ironed out then alpha will be ready. I am getting a little more time lately. The job that actually pays the bills has been beating me to death. Right now I am just playing and fixing. The alpha will just be the battle part of the game as the single player needs some serious work now that all of the rules have changed. More information as I get to it. =)

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Things are still moving

I had a lot of family time this holiday but I am now back at it and some day will release this beast. First to alpha. I need to get the whole process a little tighter. I redid the menus again to an easier more up front style. I want the game to be very easy to play with complexities that are there for the people that decide to really use them. So the average joe can play but a power gamer can be a god of the realm. More when time permits.