The haunting level rooms are done!

New Icon:

I finished them at 1am Woohoo =)
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Removed Negativity =) I need to stay positive!
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Now I have to get back to my pay the bills job! =).. good stuff
Keep the comments coming it is very educational.
Good stuff!
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-I am putting in the haunting into code.
-Then housing and tweaking combat
-I also need to make the detonate corpse ability. After all that update 2 will be ready and I may toss button scaling in that one.

Off to work!

StrangE to me

Update THANKS MR SPUDD…

“Spudd located the save thing.. It is only the first time you save.. IE in the current version if you just go down the stairs come back quit and comeback into the app all should be fine I am killing the current update and putting the swipe to look with the restore and all the combat tweaks to combine Update 1 and 2 and placing that back in since I was waiting for review still.

THANKS SPUD!

Found and fixed…. wow if there is no file there the first time you try to save I thought you were starting a new char so I create a basic character and save a blank file… SO if you just go in and out of the level 2 times you will not have this occur.. good stuff spud!”

A note I type these posts on the iPhone in between stuff when I get time so please excuse bad grammar and typos!

Strange that I am in 18 th place in RPGs and I could not even pay 2/3 my own MEAGER salary off the income the last 3 days. Not to mention a team. I don’t know how the big teams do it. I am very grateful for the attention though I just find that interesting. Ok today I have to work for the man for 12 hours then I will get back to the haunting. Good stuff I am 50% on the level and still need the boss and minnions. Story is done 😉

o and piracy is out of control! Wow if I had 1/10th of the pirated sales I would be working full time on this and jumping for joy lol. Wow! Still I love doing this and will not give up.

Have a great day!
-Ryan

PS keep the input coming!

Thoughts today were that all of Mission Europas skills are pickup.. you start with a pistol ability for your nanites. Then all other skills are picked up. When you level you can apply a skill point to any ability by dropping the point on it. And you store your abilities in your inventory of which you have many more then in Necromancer Rising. I was just thinking this because after launch week of Necromancer Rising I will be splitting 50% / 50% on Necromancer Rising and M.E. After I get code complete on features I will then move to 25% Necromancer Rising / 75% M.E.. That will not be bad because Necromancer Rising will just be content additions at some point and that is super quick with my systems.. hell I can have a full new tier in the time it takes apple to review it… sheesh!..

O and I have to work full time to pay the bills… but no worries sleep is for when you are dead -)

As far as update 1 that I got to apple 4 days ago
-Waiting For Review
Yup… wow.. 4 days and still waiting.. they need a tiered system imo. A weekend app that someone put little effort in should not be standing in the way of the months of blood sweat and tears of the larger projects. They should have different lines.. and a quick front gate that makes a subjective call on caliber of the project.

WOOOOHhaaaaa…

Just sounded like a good title…

Today: I have some pay the actual bills work. Its to bad the piracy rate is like 97%.. then I would not be working on pay the bills job =-P.. but hey at least there is interest right =)…

I should get some time… I am trying to decide the reward for completing the first event the haunting… It will be adjusted to the level you are when you take it on but the reward I think will be tier 1. I am thinking a new ability. It will be a large open area fight with lots of tough zombies and baddies + 2-3 levels over you.

Most probably the reward will be:
Detonate Corpse: Up to 5 Corpse piles within 10 meters of you erupt in an explosion dealing 20 damage to all enemy targets around each pile in a 3 meter radius. cool down 5 minutes. That could really stack if you get 10 goo piles that would be a 100 point hit.

Good idea?

First Event coming =)

Update: Driving home then picking back up the torch..

The house is asset complete…she is but a wee thing =).. Now the code aspect which should be straight forward. I need to wrestle up a monk to sell the construction to you also -=)

Update: Swipe to look is in =).. with a new options menu.

Update: The swipe to look is almost in with the new options menu. I actually like it =).. just arrange your buttons accordingly to not be letting up on them. I am changing my mind I like it a lot more great suggestion and expect it soon =).. I am guessing an hour more and it will be finished. Then I will finish the house code and in game model. Pricing I am not sure about I want it to be a tier 2 item. like level 10 so I need to see what the income levels average out to there.

The haunting.. the lost souls of countless surrounding towns are restless is all I can say for now =). The first in game event is coming!

Housing will be in the mix also. I am not sure which will land first.

Today I am going to look into an options screen and touch to swipe as a new feature.

I hope the first patch goes through quickly.

Lots to do so off too it!

Update:
Next Update Plans:
-The first tier house will be able to be purchased. In the house will be a bed for the first tier that allows full recovery of health and energy.
-New options screen.
-Touch swipe controls for looking.
-Combat balancing.
-Reducing Boss Bolt damage. (currently dodge strafe or use your shield. Some Bosses are weak up close and killer at range.)
-As issues arrise they will be added here.

So far a pretty good launch since it has only been out 3 days =). Now off to design then implement the options screen.

FIRST UPDATE IS IN.

Hopefully it gets approved soon. I really do not want to make the bosses to easy.. They all have ways to beat them. From dragging them to an area and strafe bombing them to rushing some of them and pumping up on gear that gives you +armor and str with potions. Most of them watch out for their bolts.. =)…
BUT post first patch if people feel they are still to hard I will make them easier.. I did take them down a little. Block will still decrease bolt damage to btw.

FIRST UPDATE:

FIRST UPDATE OF MANY =)

-Added Automatic backup system for saves. (use restore button on title page)
-Added method to reset your character
-Turned up zombie damage per level
-Turned down damage difference per level
-Turned down boss skill level in their skill sets
-Turned down number of items needed for collection quests.
-Increased change of skill drop by 2x
-Tripled Splash damage radius from holy bolt.
-Cut heal costs in half
-Boosted Holy Bolt damage by 2 levels.
-Decreased healing energy requirements
-Increased FireCracker Tier 1 pickup skills blast radius and damage by 3x
-Reduced cool down timer for each skill point in stab by 4x
-PLAYER WALK SPEED INCREASE BY 15%
-Boss loot increased 5x in quality of drop.
-New icon!
-Fixed a bug with level differences and damage. (dumb one there but hey theres 50k lines of code in there =P )
-decreased shield initial cooldown time increased energy to block

Testing Now.

NEXT UPDATE
-Fixes
-Housing
-Combat Balancing

IN THE FUTURE
-UI UPDATE
-NEWER ANIMATIONS
-RANDOM EVENTS IN THE DUNGEON
-MORE SKILLS

Been testing 2 hours. uploading soon =)

Excited and terrified =)

LOTS TO DO!

I want this to be the best. I know I can do it. The engine is so flexible.. just time =)…

I have a new backup system for save games and now I am tweaking the
-zombie strengths up a notch
-Boss strengths down a noth
-level speed up a notch
-Level difference to damage ratio down a notch

I will be testing and hopefully getting this to apple tonight.

BTW if people have suggestions for spells or talents let er rip ;).. my systems let me very quickly prototype and get them in -=).

Good day of sales =)

THANKS to those that are supporting future games!.

A bug has been found that loses your progress my ultimate nightmare. So I am creating an update today that will include.

Restore feature.
Tweaking some bosses.
Speeding up leveling.
Reducing differences in level damage differences.

Next patch.
Housing.
Shields in the store.
Lowering potion prices.

The combat works on curves I can quickly tweak so that is happening next patch. I only had about 2 – 3 dedicated beta testers out of 50 I selected so tuning it to get the most happy people was hard to do with the sample but this is great here!.

Thank goodness for touch arcade and its users input.

I am working like a mad man right now getting in a backup system. I then need to test it. I am also going to test a tweak to the minions. They fluctate at levels sometimes there should be more per room that are weaker and less per room that are stronger.

All in all I can tweak very quickly.

As far as the animations for the undead that is on the list also after housing. I really like that idea. Along with more scripted random events in the dungeons believe me this is as I always said it is. A fluid and changing game.

Thanks for the support!
-Ryan

It sure is a pretty Sunday here in Texas!

Going to work a while so I will not be monitoring forums and sites =) bbl

Update: If anyone has had experience in marketing an app I would love to hear it. I want to get some exposure as there are 100,000 apps but my budget is next to nothing so I was wondering if anyone had any experience in low budget marketing. I never have pursued it in my other 9 or so apps.

I just want people to learn about it 😉

Trying to post to this blog via iPhone is a bit difficult. But what would you guys like first. New skill, different ai, new events in game, or housing?

On the list make joysticks sizable.
Add option to flick look.
What else about controls not the inventory as that is a huge undertaking I will go with next.

Not coding this morning! 😉

thanks for the kind words guys! I should be compiling a list this week for additions and changes I really like the house idea.

I think I will work on that first a a ui overhaul would take a week or so and I want to give some new stuff to
the users asap.

And as always I want to be more open then the gaurded company politics I was used to in the industry 😉

I them want to add more events to thr levels ie random boss spawns while in a level.

And as al

Dissapointing sales

Hmm sales numbers are dissapointing. I have to make X to excuse my future development during work hours. I am below that. Sad that I ask the price of a burger and fries. We shall see so far not so good but I have hope necro will shine through.

Update: Now really if the sales numbers were like that everyday things would be good but not outstanding. I am holding out hope word will get out about this game because I just do not have any marketing power or money =). 100,000 apps….. yup… 😉

It’s late!

ok after release cool down. Here I will express my feelings ;). What I fonud funny is that the people that have played I am getting a 75-95% wow this is awesome. Then you have forum
goers that are willing to heap tons of negatives on something they have not even tried. That is pretty agrivating with the amount of work involved. O well the thick skin needs to kick in. And it will I just do not want the target audience like me robe turned off by reviews of a game that the reviewer has not even played. O well good stuff it is out and I am happy I will start next week making a list of new features.

P.s. For the price of a hamburger and coke you get this game what is the objection to 6.99? Wierd. I am working 2 jobs right now to make it. This might pay 1/2 my mortgage a month. I guess it is all perspective ;)… Anyway time for bed!!! And more work I am so thankful for your support and the kind words!!! They mean a ton!

Necro Still in review

But thats ok it is moving and they are working with me =)…

M.E. is moving along to I still am adding in different tools. I want a few more quest tools for story. THEN I will get to a combat system that supports combos. This should be very easy with my buff system =-).. Hit character… chance for double damage on second hit.. stuff like that… and each double would be half the time of the last so you could really score some damage.. 😉

GO GO GO!
To keep with Anime lets go oldschool!
l

KEEP CHUGGING

Necro is close!…

I am moving along with Mission Europa with my evenings pretty well. I am getting about 4 hours a night on it That is pretty good.. I will rest when I am dead ;).. (even when my other job is taking 10+ hours a day.. argh we need this economy to pick up.. I.M.O. the government needs to stop meddling with us ;)…).. Currently I am adding new tools for quests. New objective types and the like. I plan on adding 5 or more new types of quests into the mill to carry the story along. Not much to say beyond that.

Have a great day!
-Ryan
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