Archive for October, 2016

AI has gotten really good.

October 26, 2016

Her is an AI taking cover and ducking at times as I pound his cover…. of which will blow up after enough damage….. good stuff… getting better…

ScreenCap17.png

ScreenCap20.png

mmmm loot..

October 14, 2016

Playing and tweaking making better every day!

Gameplay is sooooooooooooo much better this version.

 

Spot a bad guy that needs some lead…

ScreenCap9.png

Attack

ScreenCap8.png

I found some loot… even if it is material bait..

ScreenCap23.png

Yes still need work on naming system… =)..

Gameplay is a going =)…

October 14, 2016

ScreenCap3.png

ScreenCap24.png

ScreenCap35.png

ScreenCap20.png

 

And I found a little loot after smashing a zombie =).. well what you think is a zombie 😉

Playing the game and polishing

October 13, 2016

I still need to reintegrate the story mode. But things are going very well..I am playing the game killing bad guys getting loot. Tweak Tweak Tweak… =)

Loot working well

October 12, 2016

I added sparkles so you can pick out the loot in the dark areas. Materials auto pick up and do not take inventory slots. They just add up in the inventory menu. Items you choose to pick up or not…

More tomorrow!

 

ScreenCap0.png

Working hard…

October 5, 2016

Pretty awesome how it is all coming together finally…

ScreenCap0.png

Pile of loot I am testing by generating…