Archive for September, 2018


September 11, 2018

Boring but easy and in =)…

I think tonight if I have the energy I will experiment with VR grabbing and throwing =)… fun!…



Wow… Nav Mesh and AI working

September 7, 2018

Love it… 100 test AI traversing the whole map the shortest way to where i clicked. More later =-)

Dynamically generated rooms, AI Spawns, AI Navigation, and Items check….






Wow!! AI Nav Mesh Completed Last Night!

September 7, 2018

Unbelievable. Glad I waited on Unity to improve. Before I went to bed I dynamically generated the AI nave mesh in a few simple moves. Maybe 20 lines of real code. Before it was a nightmare. With Rain it was also very difficult. Next step tonight or tomorrow if I take a night off is to get an AI spawn point in there and get an AI moving where I click to test navigation. Good stuff!


Got it…

September 7, 2018

So now it builds the levels and does not let another room lay over another room as it builds the level. Good stuff! ..


The red and black are intersections that were room build fails… so then try again. Until the level is filled with the right number of rooms!

Next step AI neav mesh combining with jump points… not bad for a week. Once I get the ai and rooms working in a test environment I will move to the AI and its behaviors. All in test bed and refine the systems until I start moving the assets over form the ME2.0 build. Well I also have to get the GUI and VR working nicely. Then the eyecandy. The last thing will be eye candy. All gameplay and systems until then. Make it fun THEN make it pretty. No fun all graphics is a fail.

How do you eat an elephant? One byte at a time. =P

More later…..

Working on room collisions

September 6, 2018


quick… using a lot of old code that does not take anything to update….

Forgot to post last night

September 6, 2018


Been working at nights and forgetting to post…
New random room gen working WAY better and with light mapping.. .I still have to make the duplicate rooms use the same light maps. I have done this many times lets hope it has not changed!. But here is a generated level!

Long way to go but its moving quick!.. now back to work!

More later

Not using the RAIN AI system this go

September 4, 2018


I am going to go with my own systems. Rain just was a bit complicated for me. Especially with the dynamically generated levels. So far so good. I have AI wandering around and smacking me around. Now to start looking at dynamic level generation again. Simple boxes first.

More later.