This maybe to bright..

Testing lighting.. .after thats right I will have my settings. Then I will move to the item syetem and start getting it fully in order. I hope to get some VR stuff done this weekend…. Getting exciting. =)…Definately to clean =).. Lots of eye candy to add. However, I am just working on the lighting itself.


I like this more… boost lights intensity a LOT.. then use the color grading system to contrast the HDR up nicely…


Room with lightmaps etc in!

I finally got it all working together. The lightmaps are stored in a prefab after a lot of code and work. It is also assembling randomly. I do loose light probes but hopefully that will not effect much. I maybe able to get those working later somehow. More tonight!… I am really happy with the levels it is making now. It is a lot more complex then ME1 was.



After lots of tinckering with the innards of Unity I have worked out storing a room as a prefab and then loading it and re-assigning lightmaps. I never had this working in the old version. However, now I do. All I have to do now is dynamically load the room/lightmap. I am doing it by hand right now.


Sooo.. going to have to be a static map

Still working on the lightmap loaded levels…unity is fickle in areas… this is definitely one…Looking for the right path… I am thinking load level a sync is the only way I cannot instantiate or it blows the linkage. So I will have to load…re associate the lightmaps then delete the duplicates…..argh… I have an idea though… load first level …get the number of total lightmaps… load next piece.. then get the count .. get the difference and subtract each new objects lightmap to adjust it back to the previous loaded level. =)… Lete see if that works.

Itssss baaacckkkkk

;)… Moving assets slowly into nice neat little packages I can import into the new clean build of Mission Europa 2.1. I will always work in the test branch for now on and move assets into the truck when done. The first build got huge with things I was just messing around with. Anyway… Tonight and tomorrow. Pre Aggie game I will be working hard! Next week there will be MANY hours after work I put in. =)

Almost forgot. I threw out 40 bucks for a GPU light mapper on the unity store since Unity has taken YEARS to get up to speed on light mapping speeds. Holly CRAP… I went from 30 to 60 minute bakes PER ROOM… to 200 seconds using my handy Geforce 1070 8 GIG…. WOW! Love it. So my process will be to use the progressive to adjust the lighting then hit Bakery to do the rest… Amazing so far.