ALMOST THERE!!!!

OK a new build this morning mainly for retina users… I do not have a retina device and the simulator SUCKS for retina… It fixes world to screen space transformations OR name tags and health bars mainly..

V11 is up and email out…

FIXED IN V11
————————-
– increase base text font size….sucks for retina
– small gold no picture
– no need for detect trap skill….
Beta 9 bug – d2
-Town portal is seemingly in the loot list.
Beta 9 bug – d1
-Cannot complete mission 23. I destroy the required device, and it says to return to avatar. I got down to level 7 as it says to and return to avatar via teleport and there is no trigger to complete mission. Cannot continue.
Beta 9 bug – d3
-Floating harbinger name, but no harbinger in level 6. yup big bug! also most units missing.. the early levels I need to watch they are not built off the matrix….
-Beta 9 – 1
Mission where you must collect 15 tiny silver and 15 tiny crystals for zoom ability has bugged text and always tells you that you have 0 to go when you pick some up. ALL COLLECT QUESTS HAVE BEEN ALTERED TO BE IN THE SAME CODE LINES
-Beta 9 – 2
Loading a saved game while the store menu was up, ended up with the store menu showing up whenever I loaded that particular saved game.
-Beta 9 – 5 ( should be fixed in V10 )
While using retina display, enemy health and damage dialogue is heavily shifted to the upper left, which makes it nigh impossible to see.
-Request 2
Normal enemies seem ridiculously easy on levels 1-3. Intentional?
–Yes but maybe to much asking the testers…
Request 3 ( fixed v10 )
-I still also get various crashes when loading from death or when teleporting, but it is more rare now luckily.
– dooms eye misspell
– Q45 find Wally..he is not here..green spot on map leads to a harbinger of doom nametag..skip

Its 1 o’clock again hitting the hay.. let me know how v10 goes… v11 will be pretty quick yalls bugs are getting smaller and easier to fix =).. reminds me of universal studios bug line… it always goes quick towards the end.. so hopefully we are almost there!

UPDATE:

QUESTIONS:

HOW do yall feel on the difficulty of the first 3 levels?

Allow dual wield earlier on? SKILL given on a quest at level 9

BUILD UP EMAILS OUT!

Cheat code email also sent.. ๐Ÿ˜‰

(BTW I am putting in flooring between coding sessions Life is never dull!)

Fixes for build 10

WORKING HARD TO MAKE IT AWESOME..

The new aiming system is very nice =) sweet you might say ๐Ÿ˜‰

Build out to testers soon.. lists are getting shorter and shorter!

FIXED IN V 10
——————————–
– Long wait to talk to avatar
– can shoot self
– end caps now hide on banshee and knuckles levels
– Random Bosses are now random… it was only letting out the last 2.
– vampiric not vamping?
– will not show below 1.0 damage values
– look at summon levels again before 9 they should be good but check..
– Crosshair settings stick
– No popup window on set sensitivity
– No popup on autoloot
– Random Boss Level Fixes
– Press fire slide finger off.. auto…
– flame thrower fire forever not run out of ammo.,..NERF THROWER
– long wait on new warp screen
– Phantasms removed from bots.
– when press middle look slide needs to be reset or cam goes weird.
– Damage for melee checked and all balanced
– Guns Checked and all balanced.
– test new gun damage spread.
– Endcaps edges and depth.
– FINALLY made it to where you click the fire button and can move the finger anywhere on screen and when you let go it fires… a much better way to aim =) and also it will not stop when you mouse over a firing button works great! =)
– Can only talk to sierra on the level by quest level.. quest 72
– walk up from ramp to level 10 broken
-If you use the gun it still pulls all the nearby monsters ( as designed just tweak.) Sharnk range
– null in orion entry text
– check Q 35 again…
-Warp Menu opening once per encounter
– scary scream q 74 on open
– cannot warp to 30 maybe 40
– BIG BUG! -) One crash cause.. projectiles now delete properly .. how did I miss that one.. KILL PROJECTILES….
– buff crash blood bolt boss 18 (buff is not being destroyed for some reason.. caster is gone though..)
– Weird numbers should not port you ( ONLY BUTTONS NOW)
– doubled regen speed for energy
– boss 12 glow
– boss 13 look
– autoloot option
– QuestionMark on Dr Sierra head Checked lvl 40
– A LOT OF harbinger of doom and not others…
-if you go to options-controls the window disappears and only the buttons show up.(NEED S BETTER INSTRUCTIONS)
– alien floating Q 78
– Change warp machine.. to have tiers and buttons for level. also add codes that lock saving..
– Question mark on sierra level 20-30 quests…
– Blood spurt from hurt alien makes wrong sound. Q78
-remove no teleport Q84
– do not count down if not lon level q84
– Q83 queen needs much larger radius and do not create her weapons..
– Q82 bomb on talk to sierra in cut scene
– Q 117 make spawn
-Q 88 spawn on open each name tags on quest items
– Q 96 cannot kill cyber vines… and name tags on them
– 24 BOSS PLAUGE SKILL 1
– glow boss l24
– FULL HEALT HON ALL SAFE ZONES!
-l26 boss no glow shader gl one
– L 25 put charge on boss..
– L 25 boss needs blood on it
-Skills need to be level 1 at least on loot
– L 28 glow wrong texture on zombie 33 has right draw
– ADD maser to lvl 20 bots – Mind Bomb to lvl 30 and kill shots to 40 for possessions
– Different ammo amounts on loot.
– matrix turrets name higher and are they shooting? 104 q
– Q 100 or 99 has you kill but boss counts…
– Q 106 make cache float on the poo river..
– Level 29 boss add lines… when killed cut scene was skipped
– Q 124 elite name higher plus say in quest kill him first
– demonic voides level 39+
– BOSS VOICES… =)
– level 20 sierra wants to kill you.. not help you… change her mind…
– DAMAGE SPREADS FOR GUNS NEEDS TO BE REDUCED THE LVL 50 SHOTGUN DOES ALMOST NO DAMAGE…
–ย Quest XP
– Boss level 35 make no weapon
– L 38 wrong shader on boss.
-check 143,150 again.
– L 35,36,37,38 wrong boss..
– Q 155,159 Elite guard or boss counts….check debug spawn points ( was level setting on 159)
– Delay on exit levels to high
– SUBTRACT MATS ON QUEST COMPLETE
-Check count quest vs text LOTS OF ERRORS HERE I would skip these as testers… they are not very complicated code wise to test..
– Sync avatar and sierra names..
– Q167 reward
-Check boss quests

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Back in the saddle tomorrow!

๐Ÿ˜‰ Break OVER!

Things are going well I should have v10 in the next 2 days then we should be on the final roll out builds.. =)

Of course post ship I am sure I will be doing tons of tweaks for the users! I never give up! .. Especially on this my baby =)..

For now goodnight =)

I SEE A FINISH LINE!!!

Update: about to release V.9 beta… lots o little bugs left still… but nothing major (except 1 crash bug I have to find) ..

A 64 oz. can-o-whoopass

Update: LOL even in quick mode I am only on level 6 of 50 after 2 hours what a HUGE game.. =P

Update: I am going to rip through a test of all the quest in quick mode.. then create a build for you guys V9 has a ton of fixes… Then I will start to create the tutorial level and put some more work in multiplayer while fixing stuff yall find.. =)

Update: Working on multi-tasking support.. This game was in production long before 4.0 ๐Ÿ˜‰ AND DONE that was easy… good job apple!

Final title screen

Doom sent in this shot =)

Going to work until 1AM again… but then the day job starts again.. ;).. Gots to pay da bills!… Anyway things are going well the team is working through the bugs at a great rate and making great changes.. I cannot give a forecast yet on release but it is definitely getting closer… Anyway a little more work then at 6:00 pm tomorrow back to it!…

Update:
Final Title scene in..

UPDATE: If anyone knows sites that like to do preview versions I would love to know a contact!… I am not there yet but when testers think it is ready I want to send out previews when I submit to apple =)

It is drawing near =).. bugs are getting more rare… things are really tightening up… soon!.. I want a few more mega bosses before I ship I just love taking them on =)

Now this is a bug… and deadly!

NEW BUILD INCOMING

New version 5
FIXED IN RELEASE 5
——————–
– Fixed walker loot
– Add Mana Potions back in
– Place in the Bazaar
– Invisibl worms fixed and adjusted
– Removed many of the ammo types that were blank spots..
– INCREASE GOOD LOOT. GREATLY increased
– closing character window double free…
– ! ITEM CREATION NOT FINISHED. =).. nor is the window =)..DONE NOW
– Bazaar in up to actual sandbox testing.
– tweak difficulty again.
– FIXED THE INVISIBLE WORMS!

——————————————–

Follow bug testing here!
http://www.missioneuropagame.com/forum/viewtopic.php?f=2&t=6

Note when someone meets lvl 9 boss and he starts summoning his freinds.. let me know if it feels to hard.. =)

NEW BUILD INCOMING ( BE SURE TO DELETE BEFORE YOU INSTALL AGAIN =))
(IN my short amount of test time I do think that assembly code was the issue… it only ran in release mode in ad hoc.. now removed I cannot duplicate a crash I was able to create…. so this should reduce crashes significantly there are more I bet but we will find them =)!

——–
I removed some assembly code that could be a part of some of the crashes and have lots of little fixes

http://www.missioneuropagame.com/forum/viewtopic.php?f=2&t=6&start=0

Link via email

If you guess post pics in places or movies I would love to see them so I can gauge responses ๐Ÿ˜‰

Thanks!