Archive for January, 2016

Music for the people

January 29, 2016

 

Replicant who is doing the music for ME2 has provided a possible draft of music for the menu screen.. Take a listen =)

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Working on how I want to do the ice

January 28, 2016

I ran into lighting issues but I feel better with where it is going. I want to use decals as the snow like patched now not the mesh vertex color. Unity did not like the way I wrote my shades and directional lighting.

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HAve a little issue

January 28, 2016

It seems my cool mixed ice shader is not accepting light maps. So I will have to write a new shader AND use directional light maps…That is the next issue before I finish the tutorial intro… More later!

Rolling!

January 25, 2016

Meet your first contact after you arrive on europa in a vision. She shimmers in and out… a badly damaged replicant trying to save you, her, and something she is hiding…

 

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More Movies…

January 25, 2016

 

Here is the first cut scene… =)… Unity rocks!

And I have better recording software so here is the title screen running better….

Mr. Spud wants a movie

January 23, 2016

Then Mr Spud GETS A MOVIE =)

Ignore the frame rate it is because of my slow laptop and the recording software =)

 

 

Other Possibilities for title

January 22, 2016

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Shaders are SOOOOOO easy to work with in unity …. Love it I think I like the one below in color

Any suggestions for Title Screen

January 22, 2016

The camera pans around the starting scene with an ice like shimmer like you are frozen looking in. ICE is what Europa is…

 

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Working on a better title screen tonight

January 22, 2016

Then cut scenes! This is AWESOME compared to ME1! Wow Unity is awesome!… The only big worry is the transition to Mobile… but we will cross that river when we get there!

Next!

January 21, 2016

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In motion it looks really good with a lot of shimering effects

Working on the Title Screen

January 21, 2016

I really like the simplicity of Zombies title screen so I stole the idea of which I am sure they did to =)….. You slowly pan around the starting teleporter room looking at yourself wait to be supposedly teleported to the surface of Mars. There is a rippling effect like you are in the etherial form … for a reason…

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Made an image effect tto fade in visions.. ;)

January 21, 2016

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Added Lip Syncing script

January 20, 2016

I threw together a lip syncing scrip to remove the AMAZING amount of time it would take to animate the cut scenes. =).. It works pretty well also. Good Stuff… Ill try to post tonight as I work some more good looking stuff!

Intro cut scenes =)..

January 19, 2016

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Still need to add fuzz possibly but I the cut scenes are going well =)….

Cinematics and story going in!

January 19, 2016

Wow.. .things are starting to come together… Here is where you start the game about to teleport down to Mar’s surface. Loving how fast Unity allows me to add content and the way I am using Unity makes it even faster!

 

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Next stage!

January 14, 2016

I am happy with the character pieces I have now. Time to start the cinematic and story!

Not much to say just lots of work to do =).. More Later!

The androids or replicants… =)

January 12, 2016

The music artist formerly know as replicant may of had a good name. I planned on calling these either android or replicants… not sure yet.

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They will be good and bad and have all sorts of skins… Working hard tonight… =)

ME2 will features some Good Graphics

January 7, 2016

These shots look good even without all the bells and whistles turned on and no environment or lighting =).. Very happy with how it is going!

I need to still create armors for the player, abilties, and the mecanical items protruding out of these bad guys that are controlling the flesh….Then cut scenes!!!!

More  later!

 

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Ewe

January 7, 2016

Some Europeans have not faired so well it seems…..

 

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Pretty close to done for characters

January 6, 2016

For the character models I have the first 30 levels covered (still need to add in two zombies models of poor npcs caught in the wrong place at the wrong time). I also still need to add in the mechanical pieces sticking out of the flesh and bodies. I also need to make more of the players armor. It is going pretty well at this rate I think I will be back to making the game fun to play soon. I have a TON of weapons and items. I still need to get abilities in and get all the weapons functional to beyond graphics… lots of tweaking but it is really moving…More later….