Archive for April, 2014

Sorry for the lack of posts.

April 24, 2014

My day job has been running me ragged trying to make up for some bad contracts… I have to be sure that job is solvent or the side job of games will not happen =)… hopefully over the next few days I get some good work time in =).


Balancing and adding cool

April 17, 2014

Work work work at night I am

Balancing will take some time now but almost all game play systems are there they just need to be tweaked 🙂 and the game can handle a ton of action with its new engine 🙂




Fx for atlantians done

April 14, 2014

I need more work on their aim. Rough week last week so got very little done hopefully a lot more time becomes available this week



Necromancer rising is out now =)

April 13, 2014

Thanks Doom for the heads up. I am working all day on Cursed Realms. Long way to go but every little step helps!

Atlantans use a mortar type attack

April 10, 2014

And now time to create a mortar weapon for the player 😉

I also need to make the pretty Atlantian mortar effect that is just a test projectile.


Finally got time to get Necromancer Rising Reborn back to apple…

April 7, 2014

So now back to cursed realms finally! Lets hope they are not so picky this time.

Atlantans are loose!

April 1, 2014

Powerful ancient creatures