Update:
A shot I found where I was getting the base color together for the suit.. next would be detail painting.. then the last seteps ofnormal map matching and rigging.
Ok Got a project at work back to it.. I will try to get images later tonight if I get time if not then on saturday I plan on working while my boy practices baseball…
Update:
As I get time during the day job for breaks I will update with some in progress shots so you all can see how I put together my assets..
This is the normal mapping/occlusion culling step and hard contour. The color is a grid system to see where I have the most resolution for the texture maps. That is NOT the color he will be that is the next step I will try to get up later really busy at work..
Update:
Here is the model of the first armor suit before texturing the second to last step. After texturing Rigging occurs where the model is bound to the pre animated skeleton.
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Major milestone here. 90% of the code is done. Now I just need to load assets into this puppy. The armor, rooms, enemies, story events, etc… May sound like alot but with my processes and lego-like design of using pieces to make a whole I am half way done wit the game in just 2 months of after hours work time!!!! =) WOW… ME 1.0 took a year and a half because I had to make EVERYTHING like physics,loaders, exporters, importers, AI, gameplay, assets, etc… crazy undertaking Unity is the perfect situation for me and my skill sets.. =-)
Anywho I hope to have the first armor suit pic up here today or tomorrow. More later