Update: YUP! Making build for test flight!.. 20,000 sounds played in a massive attack and all good!…
Update SWEET!. I got home from work tried one thing and I think I fixed it!… Both the chainguns effect!!!! Weee hurray! I am very happy with this patch I will be uploading it to test flight soon!!!! Very excited about this patch!
Update: DAy job just kicked me in the teeth so patch un-likley tonight as I will be over-timing it again..Boss over promised for me… 😉 weeeee!
Update: Expect a Test Flight of the patch tonight….
Update: Woa… the guys that cannot load somehow triggered an infinite recursion… nice =).. that is an easy fix…I think I fixed that one. I also moved the al_Source to an autorelease. I think something down inside openAL is making one last call to the source after I was calling release so that should fix it as it will still be able to talk to it with objc_Msg_Send call and that is where it is crashing. something I cannot debug without it happening to me and even then I have to actually DIG through memory calls =).( I HATE OBJECTIVE C 😉 )…..Expect a test flight of the new patch in the next few days testing team members… And if anyone would like to help test the patch I have a few spots open. Preferably if they are having trouble with Mission Europa… (I would also like them to test Cursed Realms later when the time comes. But I really need people that will test as I have a limited set of slots from apple) RyanMitchellGames@gmail.com =)..
Update: Looks like 95% of the crashes are in the ALSource which is openAL AGAIN.. strange as I am using a supposedly stable 3rd party object now to control that. More research is needed however and more logs. Please if you have a serious issue in Mission Europa please them to email me at RyanMitchellGames@gmail.com (zipped if possible). I really need those that cannot load after a crash… thanks!….(Apple seems to only give me the most common crash file. That would be good for 99% of the apps as they are weekend projects and small ins scope. But with over 50 hours of stuff in M.E. I wish I could get more directly from them… o well….)..
Update: I will be starting yet another Mission Europa Patch (Lesson to all devs with their own engine NEVER NEVER stray from a data driven model even if it saves time….argh..and I knew better =)…).
I am hoping I get some more crash logs from people that cannot load after a crash that is the nasty one I am really targeting… It appeared last patch so the last fix opened up a road to this one. I never saw it in testing nor did a few others that helped.
More news when I get some =)
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I am taking a break from props to get the characters back to awesome =)…
I am going to add in their weapons effects and continue building the level. =) Hopefully I get a little more time tonight.. been sick today. Forgot how being sick sucks =)…
Happy Sunday! More later time permitting…