Adding Skill Effects.

I like doing the special effects. That is what I will be doing today. The first half of the day was taken elsewhere but I am back at it now. I have the pistol skill in now and I am just finalizing its muzzle flash and hit effect. Then I will add in the shields and their effects =).

Necro Still under review =(

Ravensword is out =)

What maybe a type of competitor. I am downloading it now. I want to see how our frame rate and graphics compare. I already feel pretty good about weapons and customization. I have 16 equip-able slots with 10 x 10 x 10 x 5 x 3 different types of weapons. I love competition so I cannot wait to see.

Other then that I am finally playing mass effect as it is one of the best Sci-Fi RPGs out there and is up the alley of Mission Eruopa. It has already got me interested in extending my cut scenes beyond what I had originally planned on doing. =)

After a week almost off the project I have to get to work!.. Today I will be making the game playable after only 7 days of work on it. =).. I plan on adding the first energy weapon “ability” .. so off I go!

In other news Necro is STILL in review sadly. Hopefully it will make it through soon. Apple really is a black box while you have it in review. I am sitting at 2.75 weeks in review and I hope I do not have another game complete before it even releases.

The first 6 SKILLS are the default you must put points in to power up the last 4 skills of each tier do not take points but must be found or purchased in game. You have a rifle that is made up of 3 sections of which there are 6 different sections per tier ( 6 bodies x 6 stocks x 6 barrels x 5 tiers = (1080 different looking models ) x 5 (colors) = 5040 different looks and bonuses. Each section will boost a certain aspect of your ability and look different. It uses Nano tech and enormous energy to create the abilities you learn. For example Pistol is an ability that sends out a projectile like a bullet. After you fire a pistol shot you could use the flame thrower immediately and not switch guns as the nanites/energy are regulated through your control of the implants in your body and the weapon you are using.

//tier 0

//tier 1

//tier 2

_BFG, <- temp name for a bfg type gun effect similar in use to the original doom
//tier 3
_EATER, <- will be good 😉

//tier 4 and a can-o-whoop-a$$


All icons in now I ned to do the descriptions then get to implementing their in game effects with the effects system =)


I modified the weapons to have up to 3x more texture space usage =). So here is one of the first monsters walking with the very lowest gun available. There will be 6 x 6 x 6 x 5 x 5 = 900 different weapons available. (since they are put together like legos).

I do not want to give the story behind that guy yet as I am only 5 days into this new game. Pretty amazing that with the tools I have made I can have a whole first 10 levels of rooms done. Along with having 2 in game characters done and a weapons modeling system. I think it will take me 2 more days to flesh out the weapons with the new system. Then it will be time for a bit of a break for a few days. After that I need to get the other tier one bad guys done including bosses (2 main with individual models and animations maybe more). Then I need to get the main character up and running with the new menu graphics… LOTS TO DO.. but this is cake compared to the intense day, night, and weekend 6 month Necro Dev Cycle.


iPhone SimulatorScreenSnapz004