Good times…
I should have tier 1 asset complete minus story arc cut scenes and voices in a few days .. I do not plan on adding that until I am game complete =).
To much top do off to work…
Good times…
I should have tier 1 asset complete minus story arc cut scenes and voices in a few days .. I do not plan on adding that until I am game complete =).
To much top do off to work…
I like doing the special effects. That is what I will be doing today. The first half of the day was taken elsewhere but I am back at it now. I have the pistol skill in now and I am just finalizing its muzzle flash and hit effect. Then I will add in the shields and their effects =).
Necro Still under review =(
I want to have this playable soon =)..
What maybe a type of competitor. I am downloading it now. I want to see how our frame rate and graphics compare. I already feel pretty good about weapons and customization. I have 16 equip-able slots with 10 x 10 x 10 x 5 x 3 different types of weapons. I love competition so I cannot wait to see.
Other then that I am finally playing mass effect as it is one of the best Sci-Fi RPGs out there and is up the alley of Mission Eruopa. It has already got me interested in extending my cut scenes beyond what I had originally planned on doing. =)
After a week almost off the project I have to get to work!.. Today I will be making the game playable after only 7 days of work on it. =).. I plan on adding the first energy weapon “ability” .. so off I go!
In other news Necro is STILL in review sadly. Hopefully it will make it through soon. Apple really is a black box while you have it in review. I am sitting at 2.75 weeks in review and I hope I do not have another game complete before it even releases.
LIST OF SKILLS FOR MISSION EUROPA!
The first 6 SKILLS are the default you must put points in to power up the last 4 skills of each tier do not take points but must be found or purchased in game. You have a rifle that is made up of 3 sections of which there are 6 different sections per tier ( 6 bodies x 6 stocks x 6 barrels x 5 tiers = (1080 different looking models ) x 5 (colors) = 5040 different looks and bonuses. Each section will boost a certain aspect of your ability and look different. It uses Nano tech and enormous energy to create the abilities you learn. For example Pistol is an ability that sends out a projectile like a bullet. After you fire a pistol shot you could use the flame thrower immediately and not switch guns as the nanites/energy are regulated through your control of the implants in your body and the weapon you are using.
//tier 0
_PISTOL,
_GRENADE,
_SHIELD,
_FIRE_SPEED,
_STUN,
_MACHINE_GUN,
_SHOTGUN,
_MINE,
_FIRE_TRAP,
_PHASER,
//tier 1
_LIFE_DRAIN,
_DAMAGE_RETURN,
_LIGHTNING_GUN,
_TACHYON_CANNON,
_ROCKET,
_FIRE_BALL,
_SAWED_OFF_SHOTTY,
_GAUS_RIFLE,
_ACID,
_MINI_NUKE,
//tier 2
_ENERGY_DRAIN,
_PLASMA,
_FLAME_THROWER,
_STUN_BOMB,
_FLACK_GUN,
_SEEKING_MISSLE,
_STUN_BOMB,
_BFG, <- temp name for a bfg type gun effect similar in use to the original doom
_FIRE_BOMB,
_BEAST_EXPLOSION,
//tier 3
_SEEKING_PLASMA,
_EATER, <- will be good 😉
_INFERNO,
_SPINNING_SHOOTER,
_PLANET_QUAKE,
_RIFT,
_ICE_BOMB,
_MASS_DRIVER,
_ACID_BOMB,
_ACID_TRAP,
//tier 4 and a can-o-whoop-a$$
_UNFREEZE_TIMERS,
_SPIN_SHOOT_MOB,
_NUKE,
_INVINCIBLE,
_SEEKING_FIREBALL,
_RUN_SPEED_SHORT,
_EVENT_HORIZON,
_STUN_AREA,
_HELL_RIFT,
_VOID_BOMB,
All icons in now I ned to do the descriptions then get to implementing their in game effects with the effects system =)
Another project popped up so I will be back to Europa thursday or Friday hopefully 😉
I have re-textured the interface to match the Sci Fi settings. I have the main character in his tier one space suite and in. I should have a playable game in a very few days time. However most of next week I will loose due to some time off.. Imagine that =)..
I modified the weapons to have up to 3x more texture space usage =). So here is one of the first monsters walking with the very lowest gun available. There will be 6 x 6 x 6 x 5 x 5 = 900 different weapons available. (since they are put together like legos).
I do not want to give the story behind that guy yet as I am only 5 days into this new game. Pretty amazing that with the tools I have made I can have a whole first 10 levels of rooms done. Along with having 2 in game characters done and a weapons modeling system. I think it will take me 2 more days to flesh out the weapons with the new system. Then it will be time for a bit of a break for a few days. After that I need to get the other tier one bad guys done including bosses (2 main with individual models and animations maybe more). Then I need to get the main character up and running with the new menu graphics… LOTS TO DO.. but this is cake compared to the intense day, night, and weekend 6 month Necro Dev Cycle.
VERY EARLY ART THIS GAME ONLY HAS 5 WORK DAYS IN IT!….
I have the first enemy done. So to get a playable game as fast as possible I am going to create the weapons for the first tier. They will be assembled in game depending on their modifiers. IE
DMG
AGil
NRG
HLTH
Vamp Health
Vamp Energy.
You have 3 pieces per weapon. I plan on implementing a more complicated creation system if time permits where you can make the barrel,firing chamber, and butt of the gun based on found parts.
So I have to create 18 parts today I need to get to work! =)
Necro is STILL in review. It is a huge game so I expected this. O well hopefully it comes out soon =) .. I am looking forward to what people thing and what changes they want 😉
I will be creating the tier 1 bad guys =).. To follow the story line they are mostly robotic at this level. Ancient Technology that has been asleep a LONG time. =)
You know after investing some time into demon’s souls.. I am in love… it is VERY VERY hard and has WAY to much grinding. However, I do like to have a game I can sit down and go mindless on a while and ponder my class choices. Of which I am ditching my magician today and converting to a Royal.
Good game. So that 25% came true =)
I just played necro another hour. I killed Rayon on level 8 I think.. Now I have to do a couple of missions to get the Flesh Maiden under my belt to =). Not to toot my own horn, but this is the best damn game on the iPhone. If you like these types of games I know you will love it. I just bought Demon Souls for the PS3… I already have stopped playing it due to the level of having to redo lost levels and progress. For example, I played for 45 minutes( I did not have anyway) and I was about to quit when I reached a dragon sitting on a ledge. I explored everywhere and noticed it seemed to have two firing patterns so it must be a puzzle. I took 1 step across an imaginary line or trigger and BAM DEAD. So I get back in and take another 30 minutes fighting to him to get my body. I get 95% of the way there and loose to what I consider a cheating blue knight that is healing WAY more then he should. So I lost the first 45 minutes of work and the next 30 because I had to quit. I am NOT redoing it a 50th time. I give it a 75% chance I will not play it again although I LOVE everything about the art style. Anyway, I think Necro is better in keeping my attention and it is on an iPhone ( made by 1 guy and a hellacious amount of work ). We will see how the world receives it, but as for me I am excited. Hopefully Apple approves it soon and we will see how it pans out.
Back to work on Mission Europa…..
Last Tier 1 Room Done!
Wee =)
And I re-submitted Necro after its first rejection. The process is getting better at least they have a log system emerging.
Here is a shot of the last room I finished.
final tier 1 room finished..
of course nothing is final until the final polish passes a long time away!
Looking good and low poly / texture =)
Done -=)
Well first pass of course..
Man it looks cold =)
YES STILL WAITING ON APPLE FOR NECRO 2 weeks and counting no word argh…
weeee
Now I am going back and making them super good looking. pushing them beyond necro’s level.
Still no word after 2 weeks in review at apple.. no questions no response.. I really wish they had a better system of communication to developers..