Archive for December, 2015

In and working

December 29, 2015


Back to gameplay!.. I am getting really really close to getting to the cut scenes and story!.. I also need some time making more enemies. =)…

Above Axe and energy shield combo!


Lots of shields! =)

December 29, 2015



Shields going in…

December 28, 2015

I like the look  =) … Energy shields as they should be in the future…Animated they have energy dancing down their energy side..




The Shield Looks.

December 22, 2015

This is the direction I am going.. a lot of work to go but here is an idea.


Melee done for now…

December 22, 2015

Here is a sample of the tens of thousands of weapons… description system still needs work… Now on to shields… then back to guns…then done with items! These are all advanced items which get the special effects… =)

















Tons of weapons effects

December 18, 2015


For example here are the first variations of the very first blade. Glows particles etc… The more special the item the cooler it will look =).. And the system is SOOO easy to use. I just change colors add shaders and drop them into a list that can be added to that type item. The particle script then attaches itself in the right spot and uses model data to emit the particles….. LOVE IT!


More later when I get them all in…

Tons more weapons

December 17, 2015

I am adding in a ton more weapons yesterday and tonight. About 3x what I had. It should be more then enough for the full game!.. It is far more then I had in ME1….Anyway back to the day job!

Loot Gen Up!

December 16, 2015

Currently I will be displaying the actual generated items.. That might change per device depending on performance.

Here is the loot gen working. I ran around pressing a button spitting out random items… no materials yet as I need better models.




Pretty cool! =)

Here is the item Gen at work

December 16, 2015

Here are shots of the item gen working… these are all non bonused weapons. Bonuses add glows and effects to the weapon and more of a description. Lots of work to go but it is getting there =) The stats to text at the top is broken and the icon is also… on the list =P….


Adding a ton of story today.

December 16, 2015

I am going through the item pieces and adding story. It does take some time =).. but there is no way I could individually do this for individually created items. =) More later… Lots to do.

I got a free android pad today

December 15, 2015

I have a free device to twst on which is nice with unity. Anyway… just adding items and their data in. Might be a day or two of this depending on schedule probably more like 4 if my schedule continues the way it has. =)

Work work work .. back to the day job more later!

A little redesign

December 11, 2015

A little redesign to save me a ton of time. I am making the words that describe the items independent of the models and effects. There are a lot of smaller design items to many to discuss. However, the new design will have a list of words that then pick the type of item and the model after that. Thus I do not have to create a gigantic database of items. The computer will design the weapons for me with some nifty coding. Anywho… this might take a day but save weeks. More later!

Small halberd/axe and red axe =)

December 10, 2015


Going Quick!

December 10, 2015


I am adding effects and prettfy-ing the melee weapons.. So far so good. I got stuck pretty hard dealing with the shuriken particle system and its “problems” but I have it all worked out now and can do some really cool stuff with the effects now!… More as I make it =)

Time to pretty up the weapons

December 10, 2015

Then shields… then abilities including summons…I cannot wait to ressurect Reyem Neas again!


More later!

Weapon effects! =)..pretty!


1340 Melee Weapons in now.

December 9, 2015

Here is the first run of melee weapons. I have not tweaked or anything. There is a LOT of tweaking to do. I also need to add a ton of FX to them. However that went REALLY quick. Step 1 asset store with cash in hand. Step two rip them apart. Step 3 retexture to match my systems. Step 4 Import and toss in the database!.. Step 5 WIN!



A few examples:











I am working towards swords now

December 9, 2015

The last 3 item classes that need some work are Abilities, Swords, and Shields…. So that is the target. I would like to have 6-7 base items of each (except liabilities)… Anywho back to the day job!

More later!

So far 563 different weapons..

December 8, 2015

Check them out here =)… The descriptions need to be completed and stats. On to swords to boost it closer to 1000. Later on I plan on adding even crazier looking weapons but after swords and shields I am going to have to move to armors and enemies. Good stuff! I love adding content. I added 300 weapons in 3 days =).. not to bad. That included lots of code to auto generate things SOOO in the future I will not have to do that..

Check them out here:

Here are a few:



Adding a really cool script

December 8, 2015

This bit of code will  generate a history to an item and a storied description based on its stats and some other data in the item. It is pretty cool I think.. I have to do whatever I can to imitate a full development crew so I am creating a story and lore employee in code =P… Anyway I will also be going through the weapons I posted at that link yesterday and fixing all those puppies.


More later!

It is not pretty YET…

December 7, 2015


But I had to print out all the possible combinations to look at the art/story etc to make sure they are right =).. So here is my first debug print of all the current projectile weapons in the game… and yes there are LOTS of little things to fix.. and story to fill in.. but that is the easy part. It took longer to write the item exporter then those will be to fix..


You will see a lot of disjointed items etc… story to fill but I wanted to show how the system can make 600 weapons off just a little work and they really do look original..

And looking throught them my exporter had a one off so a lot are missing… Got lots of hook up joints to fix looks like about 8