Archive for July, 2010

Alpha 2 Build Uploading..

July 31, 2010

Update 0003: The build is there check your emails =).. I am working on the next build and thigns are really shaping up =).. Small things here and there.. The last big thing is the problem Doom and MrSpud are having.. back to work

Update: Done rebuilding the certs for adhoc at least… now I am about to test the build on my 2g to be sure I can send it out.. =)…

Update: ALL of my certificates and profiles were expired by apple. Not totally sure why. But I am having to rebuild everything and along the way deal with erroneous information from my mac… SOOO… when I get to where I can actually WORK again I will let yall know here =)… day wasted due to apple and their “strange” methods =P….

Well this guy spent 2 days full time where apple has me in a corner =)..

Note to new Alpha members and Novaro =).. I did not have time this morning to add new uids to the tester pool I will attempt that later today. =)

Email coming soon:
Mr Spud and Doom try this build on those devices it has a TON of optimizations and fixes that may fix what yall were seeing. If not I will focus on that before I move on.

To start a quest you can go to the warp machine and type Q then the number of the quest 0-7. Level 1 and 2 are the only ones you can warp to. The stats progression are not done yet and won’t be for a while. We need room to progress before that really gets tested. =)

The online player pic is off for now. I am working on that. =)

Again stat progression is not in.. that will be what I work on today and Sunday. I wanted to get all these fixes and quests to you guys to beat on =)..

Sounds are a bit goofy. I will also hit that today and tomorrow with some fixes I now have to go back through the codebase argh…

As for the arena…when you test please first thing just walk over and join the arena and close the wait window then you are in queue and if anyone joins you will be pulled into the arena. πŸ˜‰

Sorry for the bad typing my wife is rushing me out the door and I want to get this out first…in a hurry as always.. =P

Into testing Alpha2

July 29, 2010

Looks good for a build tonight.. I want to get it out to see if all the work I have been doing fixes mr spud and dooms device…. Then focus on those problems if not. =).. I have just 2 issues to resolve first. =)

New video showing quest 6 and its bomb =)

I have level 1 and level 2 in I am testing and fixing as I go.
I need to finish recording the audio for 3 quests both intro and reward cut scenes..

After that it is a push until alpha2. A few days should see a build =).. things are moving faster and faster as I re-factor code for speed of production..

Next stage of testing….

July 27, 2010

Update: I think the drill rooms on level 2 will give you guys a hint of what this engine can do =).. cannot wait to nail out the bugs and get it to yall =)..

CHEAT CODE HINT: Whats my name! =P

While waiting on the next build you can play with what is coming.. most of the skills given are not done but you do get heads to buy all the pvp armor..
Stat bonuses are still in flux also. =) .. that will be that way until we hit levels 11-20 I suppose.. =)

Will be when I get level 2 and all its quests tested now. I cleaned a TON of code up to get ready to plow through all the quests. The intro cut scene system was revamped for creation speed thus the intro looks a little different a logo for ME is in there now let me know how to make it look better…

I should ship this in the next few days (after I hopefully figure out why MrSpud is having problems). .. then I expect to release the next after levels 2-10 are done…
that would be all of episode one complete at that point.

back to work then the day job.. =)


at the warp maching type Q(LEVEL) ie Q3 will start you fresh on quest 3.. and 1 or 2 to warp to either open level =) Just putting it here so I do not forget to tell everyone =)

Let the testing commence =)

July 23, 2010

Level 2 drill shaft room =)

Going to the casino tonight to have fun loosing some money but after that I will be full force fixing bugs and finishing levels 1-10 for the next phase…

Is anyone else experiencing what Mr Spud did where the game ground to a halt with serious performance issues? If so please be sure you deleted the older release before installing the new. IF you still have that issue PLEASE let me know…

Please please please let me know how the game could be better -=)

Happy friday all!

-Be sure Mr Spuds issue is not just reinstalling…
-Cannot move some menus… (new menu bug)
-Data being uploaded is currupted as far as actual kills and the like… so rankings are wrong =)
-On site pictures are not showing =)

-Sounds now are positional..Kill


July 22, 2010

On my way to 200! quests! all with cut scenes and audio! ….

Update: Website is feeling better cron job was not running.. and yes I noticed for some reason the upload is AFTER the pic is taken… argh

I now show the TOP 3 pictures.. =)

-Cannot move some menus… (new menu bug)
-Data being uploaded is currupted as far as actual kills and the like… so rankings are wrong =)
-On site pictures are not showing =)

-Sounds now are positional..Kill

Update.. You have unlimited energy for now for testing so fire away on the abilities… next build you will have to be playing as the average joe =)

Update: There was a HUGE menu revamp in code to clean up and speed up… SO please let me know of menu anomalies =)

Ok I worked really hard to get it to this point. I am sure there are plenty of issues.. but 50 people beating on this build could save me a TON of time working on the build. Create your character (I think there are website issues.. the accounts are there though… So I will look at that tomorrow after accounts are made.) I will release the cheat code at a later point to give yall the fun toys for tier 1.

This is my first shot at internet multiplayer solo so let me know how it goes the shard server is up and running waiting for yall.. just goto the malice machine and click enter arena when someone is available you will head right in to fight…

Let me know of any issues here please and I will quick release builds this week until we are all satisfied then move to the next phase of levels 2 – 10… but lets get the nagging issues here before they multiply by 10. then phase 2 – 3 – 4 and 5

levels 11-20 , 21-30, 31-40, and 41-50.. then the final push testing.. =)… GET ER DONE!

Thanks all for the help and input… please pass the word because even if people are not in the alpha they can comment on opinions here =)


July 20, 2010

Update: Attmepting the build release tonight.. =)…build uploading email in an hour or so =)

Update: Found a serious bug so I still have to get it fixed then maybe I will keep yall posted =)

Still small things like name tags being to low and the like… BUT almost there! =)

here is a video to tide ya’ll over.. please pass on the news of this game I really would like the most input possible!


July 20, 2010

Update: Day Job =)… Tonight push to the end of alpha I hope..

Update: things are going well.. I am finding things here and there. The moment I can play through without noticing a problem or a rough area I will hand out the alpha for you guys to beat on -)..good stuff..I would guess between tomorrow night and thursday night…

Single player for alpha (the first 4 quests) is DONE.. I am now just working on some multiplayer issues and messaging -).. After I finish testing and fixing that I will be blasting out the final rounds of alpha builds. Finally we need to make sure the game not only works everywhere but FEELS right… IE is fun / paced right story wise and advancement wise…Keep your eyes peeled =).. hopefully I can finish the little items tonight and get a first build out tomorrow =). I really appreciate the testing I really need it with just how huge this game is.. =)… After that OFF TO THE RACES!… I will create level sets with the story quests (cut scenes) and release them with premade characters to test each phase.. (which also can be taken into the arena =) )…..


July 17, 2010

Arena gear tier 1 (levels 1 – 10) now are level restricted also..
Blood Lust Gear Level 1
Butcher’s Gear Level 3
Evicerator’s Gear Level 8

Update: playing and fixing still but very close. I expect to be done in the next few days with alpha 1 and ship the build out to you all for testing. Then get back to hole punching. After that I will fix all the bugs you guys find. Tweak what ya’ll want tweaked. Then move on to the rest of the single player game! =) I expect about 4-6 weeks until completion once all the game is nailed down. It could be earlier or later depending on how lif and my day job goes =)

tracking down an image bug for the player image. I will have that fixed soon so ignore the pic until then…


My character… πŸ˜‰ muahahahahahahahahah

Here is the front page..

Here is what you get when you click on a players name in ranking or search for them…

Moving along

July 16, 2010

tracking down some memory stomping bugs .. play testing .. fixing.. working hard. πŸ˜‰

Ok played archetype. They accomplished firewall hole punching I believe unless they have 100 relay servers our there..

SOOO.. After Alpha 1.0 ships with a relay server (so few people in alpha it will not matter) I will target hole punching AGAIN…

off to the gym then work on ME

Going well..

July 14, 2010

Question: I will have a free server but I can only afford one for the arena (Its cost add up quickly with band width). Would people purchase like 100 tokens for a dollar in game to pay for bandwidth of faster private servers? Each token allows one game on a private server? They would have less users and be much more responsive? I could open those servers as demand increases and close them. Footing the bill myself would be impossible….

Next fix the char uploader to the web. it is taking the pic to early on the device not the simulator….funny..
dynamical updating..

Ok final function I got to last night

float GetCombatBoostStat(float stat,AIUnit *x)
if(x->level == 1){return 1.0f;}
float level = x->level – 1;
float levelBaseCurve = GetBaseCurveValue(x->level);// / 50
float maxLevelPoints = (stat – x->level) / (level * 4); // this is the 200% 1 per level and max 4
float percentBoost = ((levelBaseCurve * 2.0f) + 0.1f) * (maxLevelPoints * 0.5f); // 50 is 2.1 and 1 is 0.1 100% boost
float percentBoost -= (levelBaseCurve * -0.5%) + (-0.05%); // if you place no points then you suffer
return percentBoost;

SO just off stats you can get a 10% boost at level 1 to stats that access this stat to build. Like base melee damage takes 75% str and 25% agil. At level 50 if you had all points in str you would get off just stats a 50% bonus to all things that use STR. You would then add all the +str items you have (you equip 16 slots and each one can have 3 stat boosting items.

So if your stats look like this at level 2:
Str 5
Agil 1
Int 1
Energy 1

Abilities and stats that USE str will get a boost. If you have stats that use STR and AGIL it would get less of a boost as agil would be giving you a -10% as you did not invest any stat points in it to stay even =). each level all stats go up but these percent modifiers effect the result.


Here is the function for stats…of course this is 5 beers in and I need some sleep =).. so tomorrow I may change it =P… its midnight… time to sleep for the workout and the day job!

if(x->level == 1)
return 1.0f;
float level = x->level – 1;
float levelBaseCurve = GetBaseCurveValue(x->level);// the stat base curve
float maxLevelPoints = (stat – x->level) / (level * 4); // this is the 200% 1 per level and max 4
float percentBoost = ((levelBaseCurve * 2.0f) + 0.1f) * maxLevelPoints; // 50 is 2.1 and 1 is 0.1 100% boost
return percentBoost;

please poke holes in it I am tired =P You should see my scratch paper on this stupidly easy system =) it looks like a mad mans scribe…

ROFL.. ok max is stat wise 100% +(armor) at 50 and 10% + armor at level 1… yea 400% a little over zealous.. with a certain build I was one hitting full evicerator armor =)


Ok I am play testing stats finally.. I think what I want is to give you 4 points PER level. Then you can do what you want… there is a BASE CURVE for leveling. Now if you invest all 4 points into one stat then you will get up to a 400% increase at level 50 and a 50% increase at level 1. Along with a + of 1% at level 1 and 5% at level 50 per point in each skill. Thus if you place all 4 points in str at level 2 then you will + 50% + 4% in anything that takes FULL str for the stat and 25% + 2% in ones that take half str. BUT you will suffer in your mass. Thus you will suffer a – 25% in stats that do not use str. So investing 2 in str in 2 in others would give you a better char ( +25% + 2% full str stat and + 12.5% + 1% in 1/2 str stats with a + 12.5% + 1% and 6.25% + 0.5% in the 2 you choose and a – 25% in the one you neglect. Then each level you need to choose the attribute you want to boost and what you want to maintain or increase. Of course the items you wear are HUGE. Of course you could just balance then use gear to boost stats. Ok back to testing.. getting close to Alpha Build 1!!!!

Tier 1 Blood Lust Set (1st PVP)

Tier 1 Butcher’s Set (2nd for PVP tier)

Tier 1 Evicerator’s Set (top for PVP Tier 1)

And of course anything in single player is usable in multi – LIKE REYEM! =)

I am play testing and fixing so no telling how long until the first arena test release. If I had to guess it will be this weekend. Maybe a friday so you guys can slaughter each other over the weekend =)… I think posting challenge times here in the comments would be the best way to test. IE post be there at 3:00 pm CST.. and see if anyone shows I know I will try =-)..

I expect a FLURRY of builds after the first Arena Release as this is the first time this engine has gone non LAN multiplayer =)…

Really getting excited guys! =)…


July 13, 2010

GREAT! Things are running great now that I gave up the hole punching. I am in a game in seconds now =).. I have some gameplay issues I need to work out. (nothing big) .. Other then that Arena is ready =). I now need to test and tweak the gameplay.. THEN FINALLY A BUILD! =)…

I will try to see if I can get more alpha people to test the arena. I think setting a time like 7:00 CST or 9:00 CST to meet in the arena would be good. πŸ˜‰ again ignore the typos its midnight and I am burnt… tomorrow more goodness =).. and soon we will have a fully functional level 1 game to beat on! =)

O ignore my full tier 1 level 3 Eviscerator set =P

Firewall Punching

July 5, 2010

ONE LAST SHOT THEN Since Tcp hole punching is not a 100% guarantee of connection and it is SUCH a nightmare I am moving to a relay server. It will introduce latency. However, it is 100% reliable for a connection just an extra hop and process. I am not sure what my server will support until lots of people get on it BUT lets give it a go!….AFTER one last hole punching attempt..I would hate to add up to 90ms latency unless I have to…

YUP RELAY IT IS SO FULL STEAM AHEAD AGAIN!… which is good anyway since the next game I have planned will be a MMO of sorts. So I will have a server ready.. Just need the world model.

Progress Report:
Ok I have a fully functional Dedicated server running now. =).. I just need to finish the hole punching now from the data returned =). For the Arena Alpha Test I will just connect anyone looking for a fight.. as there will be only tier one players anyway. So hopefully with the vacation days over I will be back to spending nights rocking and rolling. For now I need some pool time I achieved todays goals. Next work periods goal. Punch that hole! =)

Learned a lot of how ATT does their nats with experimenting.. I am making progress. Now I have to finish writing a new server on my dedicated server. That should not take to long it is not like it is as hard as collision and AI path finding. Pretty straight forward. Now back to work… tomorrow will be a work day so maybe just maybe I can get past these dang firewalls !

O and how I have not missed writing code in old environments like Vim….blagh….

Firewalls punching is the last hard problem I have to solve.. IT may not be hard.I just never made any multiplayer beyond locally on a lan.. So far it has proved to steal 2 hours or so. But after that is fixed and finished I will be on the rails at full steam. There is nothing difficult left to add to the systems after that. =) I will keep y’all posted =)

Steaming on!

July 2, 2010

Top right… o yes I DO have the top tier one PVP set.. and you will face me in this muahahahahahhaha ;P
Top Right is me

Update: Hey guys I would love to see more traffic here to get more ideas and get Mission Europa out there. Please tell others if you think they might like a game like this.. pretty soon it will be grind time and no more big changes or ideas (Features) will be able to be added without huge investments of time πŸ˜‰ Back to the day job but tonight I will be plowing ahead on that list below =)

Good stuff! I have the store in for the PVP sets… first walk to the Malice machine portal…Then choose enter arena or enter pvp store. Then choose Tier of armor. Then choose set. -=).. Trade in the heads you have earned in the arena for pieces.. or a weapon/shield.. πŸ˜‰

I need more names =).. more material like… the below are the tiers for armor.. each 10 levels a new tier opens.. I just need names =)
Tier armor sets
Tier 1 : (Crappy Space Suits)
1. Steel
2. Cobalt

3. Titanium

Tier 2: ( Army Assault Space Suits)
3. Carbonite
Tier 3: ( Enemy Tech Commando Suits )
Tier 4: (Enemy Tech Onslaught Aegis)
Tier 5: ( Other Side Tech Bad stuff =) )

I will post some pics later or maybe a video =)

The list
– Strange Keyboard menu thing DEL first..
– Add new armors to drop table.
– Arena firewall hole punching
– look into weird map / level stack bug
– balance combat
– Go over Reyem Nease’s level and fix floor level bugs.
– On loot examine item to decide to trash or not. =)
X WIRE IN THE WEBSITE NOW! SO alpha people can see their chars on the website =)
X Finish online character profiles.
X Limit accounts to name based
X ADD other two armor types for tier 1
X Create Character Menu for name and password to store online.
X Handle Losing and winning in the arena and add the death chips
X Add in Tier 1 PVP armor sets (3) ( you will trade in wins for these like battlegrounds in WOW. )
X Smooth positional info more
X damage messaging
X buff messaging.
X Create and add the new animations for the arena mode
X Side step left
X side step right
X walk back
X walk forward
x1/2 Finish stats and leveling