I rewrote all the item creation systems, inventory systems, and tons of other stuff over the last week and a half. I updated them all to be a HECK of a lot more robust and work the way unity works. I have a few pieces left but the hardest stuff is done as seen below the character is back to assembling the icons back to being created. The item is a game object in world that is disabled now under the inventory slot. Really a lot better way of doing things. Keep on keeping on… cannot wait to get this all together finally and get a testable game done!…
Not much to say just wanted all to know I am making progress =)
I can add stats to anything now. Thus there will be lots of destructable areas and objects in the scenes..I simply drop a stats item on there and add what I want it to do when it explodes =).. pretty awesome..
Weapons testing below
Wall with bullet holes from me shooting it
Wall explodes taking the decals with it.
I have all the systems in I am adjusting the ai to be better and also working on making the game totally work together. I have almost EVERYTHING done I just need to start tying together the game. IE running around in my fish bowl level and fight AI and have everything work!…. A bit to go but I will update as I go =). more later…
Life is getting busy but all week I plan on working on ME 2 I need to get the AI working again. I may drop rain with the new AI systems Unity released recently. I need to research it today and make a decision before I waste any more time. Other then that I am REALLY happy with the refactoring I did with the code. The systems are 500% more robust and allow REALLY quick quest creation!…. After AI i need to get cut scene systems working… and start polishing for testing with testers on PC and Mac…. Then we make the game happen together =)..
Lots going on this summer. However I have the item system up and running great in a MUCH more awesome unity based system. I can toss mods under a game object and they automatically assemble. Same thing for the skeletal meshes… I will elaborate more when I get time for now I need to work!
The day job has been rough lately trying to pull out of some problems and keeping the real paycheck coming….
After learning a TON about Unity I am redoing my original item systems to a much more robust and easier to work with system that works along with unity in a much better way.. .I will post as I go it is pretty busy in life right now however!.. I am still putting in week nights hard core. Tonight I do have a late meeting that will eat a little time out. More later